Login:  Password:   Remember?  
Show Quick Gamelist
Games:397  Guilds:1,991
Members:1,139,838  Online:0
Guests:0  Posts:3,105,660

Dana Massey Asks Why Not?: Let Games Grow

Would you support an MMO that started small, but strongly and then grew over time? With a few attitude adjustments from fans, media and developers, maybe this could be possible.

By Dana Massey on October 01, 2009


This guy is too busy to
see the good in his MMO.

For MMOs, launch is a milestone, not a finish line. They all, no matter how good or bad, continue to grow and evolve over the years. Generally, this is accepted among the community as a good thing, so long as they don’t drastically change course mid-stream (see case: Galaxies, Star Wars). Yet, at the same time, both fans and media might place too much emphasis on launch. So, I ask, why don’t we give MMOs more time to grow and find their stride?

I am not talking about incomplete piles of junk here. Those exist too, but they’re a whole other category. I’m talking about the idea of a small, focused MMO that launches and does a limited number of things very well, rather than a bunch of things poorly. There are a few games like that out there, but generally, they get tried and discarded as incomplete.

“Why doesn’t this game have an auction house?!” They scream on the forums immediately after launch. “No player housing?” Asks another player. You’ve all seen and maybe even made these posts.

 advertisement 

 

There’s something to be said for not biting off more than you can chew. Most MMOs tend to do that and despite having budgets a fraction the size of World of Warcraft, companies are expected to match Blizzard feature for feature.


This is the look of someone with a
ten year head start on you.

What’s worse is that fans, media – and let’s be honest here – developers forget another important fact. These games evolve. People have short memories and if they look at any MMO as it exists today, they in some strange way assume it’s always been that way. World of Warcraft has had four years of development since it launched. Think about that. The features and quality you see today in World of Warcraft is essentially the product of a decade of the most well funded development time in the history of gaming. How can someone be expected to compete with that?

So my question to you players today is this: would you play, pay for and support an MMO that does a very small number of things very well in the hope that it will one day be as big and expansive as larger competitors?


Will this focused MMO explode
(bam!) onto the market?

For those who bemoan the lack of creativity in the genre, the answer better be an emphatic “YES!” This week, Garrett Fuller ran down four American-made independent MMOs that either are or should find some success. Global Agenda is this kind of game. It’s a relatively small idea: really fun action combat in an MMO setting. Sure, there’s a lot more they can and will do with it, but at launch, it will sink or swim on the quality of that experience. Alganon is another example. Again, it’s working hard on a great PvE, traditional fantasy experience. It won’t have the bells and whistled of WoW, but if it does what it sets out to do well, will it find the support it needs?

Part of that is marketing, I believe. Fans cannot be expected to guess. Developers need to be clear about what they’re doing and too often, this sink or swim launch hype is a beast of their own creation.

This is where business models come to play. It’s silly for me to sit here and say we should be giving games a chance on smaller amounts of content when they charge the same as big boys. I did a column on Subscription Fee creativity that goes into greater detail, but the general theory is that I would love to see a company launch a focused, albeit narrower product and charge a narrower amount for it. If they did, I would hope that the fans would react accordingly and give it the support it needs to take that next step.

Consumers understand that they get what they pay for. So if they get charged $5 for a small, but solid MMO, then that game expands to a more well-rounded experience and ups the price, I hope they’d look at it like they would ordering more cable channels. They get what they pay for.


Space is a void, and
so was EVE once.

EVE is the one example of a game that was given the time and support necessary to overcome humble beginnings and make it big. They just did it a weird way.

Remember, back when EVE launched, I think most analysts would have predicted Earth & Beyond would be the dominant space MMO. Yet, EVE is a runaway success and E&B ceased to exist years ago. Why is that? EA didn’t give E&B a chance to breath, a chance to grow. They saw the initial numbers and packed it in. CCP stuck with it and let their work blossom. Along the way, they got at least enough support from fans not to go bankrupt and the rest is history.

The difference between EVE and the prototype I’ve outlined above is that EVE probably wasn’t doing a small number of things well when it launched. It had major problems, flaws and was, by CCP’s own admission, a shell of the game it would become. It got lucky and did it at a time when there were not nearly the number of competitors there are today. They survived, but let’s face it. EVE Online’s success is likely something difficult, if not impossible, for someone else to replicate, as hard as they might try.

So I challenge you, the readers, to look at the genre and identify some games that you think are doing some things well. Vote with your support, vote with your dollars and help them make it through the tough early years. At the same time, I challenge the developers out there to realize what your game is when it launches and monetize it accordingly.

Too many games fall victim to launch for no good reason. A little bit of honesty on both sides would change a lot.

More Dana Massey Asks Why Not? Features:

Dana Massey Asks Why Not? - A Vampire MMO Column added on Thursday October 08
Dana Massey Asks Why Not? - Let Games Grow Column added on Thursday October 01
Dana Massey Asks Why Not? - Stop The Hype Train Column added on Thursday September 24
Dana Massey Asks Why Not? - The Elusive MMORTS Column added on Thursday September 10
Dana Massey Asks Why Not? - Instancing Column added on Thursday August 20

More Columns:

Jon Wood - Bridges, Cash for Players and CoDO Column added on Thursday November 19
The List - Ten MMOs and Their Place In History Column added on Wednesday November 18
Scott Jennings - Real Money, Real Problems Column added on Wednesday November 18
Victor Wachter - Community Managers: Where We Came From Column added on Tuesday November 17

More Features:

EVE Online - Dominion Interview Interview added on Friday November 20
Earthrise - Update Interview Interview added on Friday November 20
Jade Dynasty - A Day in the Life General Article added on Friday November 20
Dana Massey Asks Why Not?
Dana Massey is the former Editor of MMORPG.com and The WarCry Network. He recently returned to MMORPG.com as its PR Manager. Dana was also the Co-Lead Game Designer of "Wish."

Each Thursday, he asks the question "Why Not?" about some element of MMOs.
Recent Articles: More Dana Massey Asks Why Not? Articles...
Popular Features:
The List : Five Scariest MMO Launches Column added on Friday October 30
In honor of Halloween this weekend, we count down five of the scariest MMO launches... Read More
The List : Five Under the Radar MMOs Column added on Tuesday November 03
MMORPG.com's Jon Wood takes over this list this week, taking a look at five MMOs... Read More
The List : Top 5 Things Coming In WoW Patch 3.3 Column added on Tuesday November 10
We look at the top five things players should be drooling about in Patch 3.3... Read More
The List : Ten MMOs and Their Place In History Column added on Wednesday November 18
MMORPG.com's Jon Wood returns this week with another list, this time taking a look at... Read More
Star Trek Online : Exclusive Screenshots, Part Three Media added on Tuesday November 03
Cryptic provides us with three exclusive peeks at Star Trek Online. This week we get... Read More
Latest News:
Myth War 2 : Free Keys For Newbie Packs Reported on Nov 21, 2009
MMORPG.com and IGG are pleased to present our community with a special gift key giveaway... Read More
Perfect World International : "Rising Tide" Update Trailer Reported on Nov 20, 2009
Perfect World International will receive it's third and largest update to date this December. The... Read More
Star Wars Galaxies : Three Million Quests Created This Month Reported on Nov 20, 2009
More than three million quests have been created in Star Wars Galaxies this month using... Read More
Star Wars: The Old Republic : Threat of Peace #20 Reported on Nov 20, 2009
This weeks Friday Update is Threat of Peace #20. This latest issue in the Threat... Read More
Anarchy Online : New Engine Screenshots Reported on Nov 20, 2009
Funcom has sent us four new screenshots of the new Anarchy Online engine in action.... Read More

Special Offers