Network Sites: FPSguru.com RTSguru.com UnboundGamer.com
Login:  Password:   Remember?  
Show Quick Gamelist Jump to Random Game
Games:609  Guilds:3,083
Members:1,603,320  Online:0
Guests:0  Posts:4,857,912

Dana Massey Asks Why Not?: A Comedy MMO

Geek humor has taken off. There is now more than enough material for an entire world in which to explore it. Dana Massey explains why if any genre is going to tackle comedy, it should be MMOs.

Imagine a world of parody, surprise and hilarity. Video games have always done entertainment well, but they’ve never pulled off comedy. It’s time someone does, and when they do, the MMO is the perfect way to pull it off.

I want a word that is unafraid to mock me. I want a world that doesn’t take itself seriously at all. Not simply a few jokes here and there, but an entire world built around the concept of geek humor.


The Internet is funny. Example A.

There is definitely enough of it out there. From Rick Astley to Jon Lajoie, there are thousands of jokes associated with geek culture ready to be referenced. What’s more, the very concept of an MMO could both simultaneously be exploited (funny isn’t an excuse for making a half assed game) and mocked.

With comedy comes liberty. What wouldn’t work in a regular game is open season in a game that is totally hell bent on amusing players.

Cities in most MMOs are boring places. Buy stuff, talk to a buddy, visit the auction house and see your frame rate drop. That’s the city experience of every MMO.

They’re there because real worlds have cities, thus our pixilated ones must too.

In a comedy MMO, new doors are opened. Grand Theft Four Horse Carriage, anyone? I’d love to see high speed cart jacking for all to enjoy as people run amuck in the downtown of a medieval city. We know the dynamic of Grand Theft Auto style chaos is fun, especially in limited bursts. So the mechanics work, but no serious MMO could ever try it. In a world of comedy, it would be fair game.


This will not be linked
within this article. I promise.

The key is to set the tone. The first quest would of course ask the player to kill 10 rats. With a shiny new sword, they’d set out to kill the rats and report back for a reward. Most MMOs give them three silver and tell them to kill 20 rats.

In a comedy MMO? NPCs pour out of the buildings, surrounding the player in an online mosh pit. Suddenly, from a nearby medieval house comes some familiar notes and a digital Rick Astly. You’ve just been RickRoll’d.

The key is to make sure that the game is fun for the players, not the designers. I’d personally love to see a zone that automatically fried anyone who tried to talk in l33t speak or text message short-hand with a bolt of lightning or a grand piano from the sky.

However, after the third typo related death, I’d probably as a player not enjoy it quite so much.

The truth is, part of what this genre needs is more variety. This is one of those ideas that while tough to execute, could be a lot of fun. So long as the developer doesn’t get carried away with the setting and forget to develop an actual MMO, the core mechanics need not be all that entirely different.


Try this game.

A few games have made some attempts at this. The text based The Kingdom of Loathing is a great example, but the visuals would open so many more options. Other funny games tend to be aimed at kids.

Humor, or at least not always taking yourself seriously, is one of the most underappreciated aspects of World of WarCraft as well. Occasionally, Blizzard is known for letting their guard down and having fun at their own expense. It’s great when it happens, but all too rare.


Lead Game Designer?

The tough part of this is to make a game that has the depth to keep people playing. Jokes are usually only funny once, which is why I am not suggesting a highly directed, story-driven comedy game. This would instead be a gag driven virtual world, but always done with an eye on opening up new gameplay elements, as well as a few cheap chuckles.


Seriously, who doesn't want to
race these at high speeds?

And for those who would consider funding such an exercise in absurdity? Think of the product placement alone! If you're unsure how that's funny, please go talk to Liz Lemon.

In my opinion, Grand Theft Horse Carriage would be a lot of fun, even after seeing people wildly flogging their carriage team as they crash into pedestrians and fire a ballista off the back ceased to be funny and became normal.

It’s time for video games to take the next step and actually be funny. MMOs are the perfect outlet to give it a try. Who knows, it might be fun. And that is, after all, the point, isn’t it?

More Dana Massey Asks Why Not? Features:

Dana Massey Asks Why Not? - A Vampire MMO Column added on Thursday October 08
Dana Massey Asks Why Not? - Let Games Grow Column added on Thursday October 01
Dana Massey Asks Why Not? - Stop The Hype Train Column added on Thursday September 24

More Columns:

Developer Perspectives - Closing Time Column added on Friday June 01

More Features:

PlanetSide 2 - New Conglomerate Interview Interview added on Friday June 01
Developer Perspectives - Closing Time Column added on Friday June 01
 
 
 
Leave this field empty
Post Your Comment:
Dana Massey Asks Why Not?
Dana Massey is the former Editor of MMORPG.com and The WarCry Network. He recently returned to MMORPG.com as its PR Manager. Dana was also the Co-Lead Game Designer of "Wish."

Each Thursday, he asks the question "Why Not?" about some element of MMOs.
Recent Articles: More Dana Massey Asks Why Not? Articles...
Popular Features:
The List : 5 Ways MMOs Will Survive Column added on Monday May 28
MMOs these days are having a hard time...some of them anyway. Studios are closing. Developers... Read More
Star Wars: The Old Republic : Will TOR Adopt ‘Mega Servers’? Column added on Tuesday May 29
Will Star Wars: The Old Republic go the route of DC Universe Online and implement... Read More
Rift : Conquest Preview and Impressions Preview added on Wednesday May 30
Last week, Trion Worlds revealed some of the first information about Rift's upcoming 3-faction PvP... Read More
The Secret World : The Melee Skills Interview Interview added on Monday May 28
We sat down with Funcom's Martin Bruusgard to talk about the melee skills in The... Read More
The Secret World : The Social Experience Interview added on Tuesday May 29
Funcom and the development team behind The Secret World chose to engage players in a... Read More
Latest News:
Perpetuum : Gamma Frontier Launched Reported on Jun 01, 2012
Robot-themed sci-fi sandbox MMO, Perpetuum Online, has expanded today with the arrival of Gamma Frontier.... Read More
End of Nations : E3 Trailer Released Reported on Jun 01, 2012
The latest trailer for End of Nations -- straight out of E3 2012! Read More
SMITE : RTSGuru.com | COO of Hi-Rez Studios on the New MOBA Reported on Jun 01, 2012
RTSGuru.com's Kasey Gilder had a quick chat with Mr. Todd Harris the COO of Hi-Rez... Read More
Wizardry Online : To Be Unveiled as SOE Title at E3 Reported on Jun 01, 2012
Sony Online Entertainment has announced that it will be revealing new information about Wizardry Online,... Read More
Ragnarok Online : Where Old Meets New Celebration Reported on Jun 01, 2012
Ragnarok Online players have a lot to celebrate in the coming days. The game is... Read More

Special Offers