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Exteel - Mekhi Mechanaught, Territory Control and Weapons

The folks from NCsoft have sent along this developer paper on the Mekhi Mechanagught, Weapon Highlights and Capture the Flag. While the robot battle game doesn't meet our criteria for listing, it certainly shares a number of traits with MMORPGs, including a persistent character.

Once most Exteel players complete the full range of tutorials and finish a few matches they should have enough in-game money (credits) to purchase a new Mechanaught, or at least purchase some new Mechanaught parts. One of the Mechanaught sets that will be immediately available for purchase is the Mekhi, a light Mechanaught design that is nearly superior in every fashion to the standard Pinkett Mechanaught that everyone receives when they first start playing.

Like the Pinkett, the Mekhi is a fast, nimble Mechanaught. It’s very maneuverable, much lighter, dissipates heat faster, and is much more accurate. In addition, the Mekhi head features two MPUs (Mechanaught Processing Units) instead of just one for the Pinkett. MPUs dictate how many special skills—which are purchasable in the game store—you can equip your Mechanaught. While the Mekhi doesn’t absorb nearly as much damage as a standard Pinkett, the Mekhi is clearly the better overall light Mechanaught and many veteran pilots favor it for reconnaissance and flag-capturing aspects. Pilots upgrading from a Pinkett should take note however that the Mekhi does have a durability rating, meaning it’ll degrade over time until it is either unusable or gets repaired.

Weapon Highlights

Spatter Gun – The Spatter Gun is one of the first types of shotgun weapons purchasable for starting players. The –C model costs only 4,000 credits and can be quite useful in dispatching nearby enemies. Exteel’s shotguns are similar to traditional shotguns; they fire giant rounds of ammunition that will cause decent amounts of damage against an opponent at close range. The weapon is very accurate (much more than SMGs or even some rifles) but can have a long reload time.

Crimson Edge - A basic melee weapon, the Crimson Edge resembles a large one-handed longsword from eras long past. This sword, however, can penetrate even the thick armor plates and complex mechanisms of even a robotic Mechanaught. Typically, most pilots prefer using the sword with one hand and a shield in the other for protection, though some may wield two swords. Of course, the Crimson Edge can only be effective adjacent to an opponent (and, if you're really close, you can hit more than one opponent at once). While ranged weapons are the preferred weapon of choice in Exteel, many pilots never leave their base without a melee weapon of some kind for close-range fighting.

Destroyer - The Destroyer-C is a base model cannon that is a slight upgrade from the Poseidon-C, awarded to players for finishing the "Cannon Training" advanced tutorial. Cannons are massive two-handed weapons with tremendous range and damage capabilities, though their reloading and heat ratings are also extremely high. However, keeping a lock an opponent can be tricky... though once the enemy gets hit they'll definitely feel it as cannons not only deal large amounts of damage, they also "stun" a Mechanaught for a brief second.

Penetrator - Another melee weapon that harkens back to ancient times, the Penetrator resembles a great cavalry lance. Instead of swinging at an opponent like a sword, the Penetrator stabs with a great power-assisted thrust. While the Penetrator does more damage than the comparable Crimson Edge, it also generates more heat and therefore may overheat faster.

Battle Modes: Territory Control and Capture the Flag

Territory Control and Capture the Flag offer some of the most competitive modes of play Exteel has to offer. Territory Control involves two teams of players who battle over zones that can be captured--called Aerogates--that are spread out between the either team's base (technically speaking the base is also an Aerogate). Aerogates are useful because Mechanaughts can spawn from them, and they control the nearby healing pads that let Mechanaughts regain some of their lost hit points.

A team can win Territory Control by one of two ways: accumulate more points than the other team (for Territory Control Exteel awards points for killing opponents, assisting in killing other opponents, and capturing Aerogates) or capturing the other team's base. Of course, battles can be a bit of a trade-off; teams struggle for control over the middle-ground Aerogates as that's where most of the players funnel. Control of these Aerogates also lets players spawn closer to the enemy base, which can be extremely useful. Though sometimes enemy bases can be captured by stealthy tactics (especially when the enemy is occupied elsewhere), usually the enemy team has to be overwhelmed by waves of Mechanaughts before the base can be captured by force.

Capture the Flag is a brand new battle mode we've introduced into Exteel within the last month. We started with two maps for CTF and we will be adding more as we go. While the maps are set up similarly, with home bases and scattered Aerogates throughout, the main purpose is to capture the enemy's flag and return it to your home base. The team with the most flag captures wins the match (though draws, which are rare in the other battle modes, are comparatively common in Capture the Flag matches).

While battles for the middle-ground Aerogates still dominate portions of most matches (though players cannon capture bases in Capture the Flag), a wide variety of interesting and unique strategies have quickly developed regarding flag capturing. Players have purchased and built up Mechanaughts solely for speed, able to quickly grab a flag and run before the enemy can react. They equip themselves with dual shields to help defend from enemy fire. Some teammates serve as roving healers, while others utilize huge, bulky Mechanaughts armed with deadly cannons for base defense. Strategies are still emerging and balance is definitely an issue we're keeping a close eye on. We want to see how we can further fine-tune the process for Capture the Flag and other battle modes we may introduce in the future.

More Dev Journals:

TERA - Vanguards Lead the Way Dev Journal added on Thursday February 02
Rise of Immortals - Ukkonen - An 'Electrifying' Personality Dev Journal added on Saturday January 21
The Secret World - The Illuminati Dev Journal added on Tuesday January 10

More Features:

Chronicles of One Telaran - Chronicles - Odds and Ends Column added on Friday February 03
Developer Perspectives - The Beta Blues Column added on Friday February 03
Wakfu - Osamoda & Sadida Class Trailers Media added on Friday February 03
 
 
Ralsar writes:

Exteel is a great MMO-lite.  Free, easy to learn and just plain fun.

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4/03/08 11:56:53 AM
 
Ponico writes:

Exteel is a great pure PVP mmo. I've been playing this game for quite some time now, always fun coming back to this game. The only issue I have is the flavor of the month setup but that's standard in every game.

3 months ago, it was Uzi all the way... now it's rifles lol

 

 

New Post Quote
4/03/08 12:15:43 PM
 
CleffyII writes:

Maybe for noobie it was Oozie to Rifle, but 3 months ago for me it was Lance and shield.  Now its Lance and Shield.  Cause Lancing is plain fun, especially with a super fast mech.

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4/03/08 12:51:31 PM
 
rev_lazaro writes:

I have a silly question, not trolling or anything it's just something I'm curious about:

Exteel doesn't meet the criteria for listing, but Rakion does? They're basically the same type of game, just one involves Mechs and the other Sword play. Not saying Rakion wasn't a blast and that I want to see it removed, and Exteel is a great pick me up. Just curious about how one made it over the other is all.

Will even accept the "Grandfathered-In" clause.

New Post Quote
4/03/08 2:08:54 PM
 
Robbgobb writes:

Exteel is ok. It is not great. It has major balance issues and feels incomplete since there are Mechs missing and other such things.

The CTF was changed last week with speed penalties taken away for the flag carriers. Now there is a major amount of the CTF players who say it went too far. There is little communication it seems and not much help to be recieved from the company on what is going on.

There is also a ton of people who do not purchase NCoins (for whatever reason) that hate the best stuff requires buying NCoins. Some can say too bad but it is people in other countries that it is not allowed to purchase them that actually has a reason to complain.

I am glad that MMORPG is willing to accept the articles but this sounds more like an advertisement article than an article talking about how the game is.

New Post Quote
4/03/08 3:13:12 PM
 
Ralsar writes:

The best stuff doesn't require coins.  Why would you think that?  Have you actually looked at the store?  The best mech sets are purchasable by credits.

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4/03/08 3:19:59 PM
 
GrimHellfire writes:

this game is like gunz.........hate how ppl always strafe with jetpack (u knw wht im mean) witch makes ppl hard to hit..im fine with that but the prob is that..I'M IN DEBT or broke..if they have a mail system, i'll come back

New Post Quote
4/03/08 6:07:02 PM
 
Robbgobb writes:
Originally posted by Ralsar

The best stuff doesn't require coins.  Why would you think that?  Have you actually looked at the store?  The best mech sets are purchasable by credits.


I have checked and what most people say are best weapons do cost NCoins and Hellfire parts can't be bought with Credits. Are you sure that you know which game we are talking about.

New Post Quote
4/04/08 12:35:29 AM
 
Ralsar writes:

I don't consider Hellfire to be the best mech.  I have it but the parts I'm buying for the top credit mech (forget the name) is giving me significant improvement.  Why is Hellfire considered better?

New Post Quote
4/04/08 2:36:23 PM
 
Robbgobb writes:

I did not say the whole mech. I said the parts. The core is what a lot of people like. That core and the D weapons is what I was told to get if I ever purchased any NCoins by some of the better players helping me That and the fact people are making rooms that says "NO NCoins" seems to point to people thinking there is an advantage to using NCoins. I have been playing less the past couple of days since I finally hit 25 and not as many good games to join since All is my choice and I hate CTF. When I do play (in the Arena most) and here complaints is mostly about people using the OP weapons.

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4/04/08 5:26:36 PM
 
soloassasin writes:

this game is a awesome game to play. i demand it to be added to the game list in this website

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4/06/08 5:49:13 PM
 
redcap036 writes:

Robbgobb, do you always do as your told?

I've been playing this game for the last three months and totally luv it, althou I have been off for the last week, due to computer prob's, I can say, in all my time in this game I've never seen a NO nc coin's room of any type, I really wouldn't take to much to heart what the higher level players tell you for advice, alot of them will give you bad advice on purpose, just to throw you off your game, you gotta keep in mind there are deathmatch players mixed in with team players in the games lobby, best would be to work it out for yourself and find a mech with or without nc coins, that gives you that nice balance of fire power and armor with decent movement, everything you need to make a good choice is writen in the games info, I personally think the game is fairly balanced, I think some pepole just don't make there mech's to suit there combat style and end up dying more than they like.

-Don't worry about the NC coins, it's all just a matter of personal choice and what suits you.

-Strafing is a good tatic to learn and master,( bunny hopping is dumb thou)

-There are some really nice and challenging players in this game and some cunning ones as well.

hope this helps

New Post Quote
4/11/08 10:14:59 AM
 
Vanenix writes:

Cool!

New Post Quote
5/04/08 5:45:35 AM
 
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