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Beyond the MMORPG - Assassin's Creed

In our Beyond the MMORPG column, we take a look at a game that doesn't fit into our genre and speculate about how that game could be used to positively influence our genre. This week ,Donna Desborough takes a peek at Assassin's Creed.

Assassin's Creed has been anticipated for a long time from UbiSoft. The amount of hype and mystery surrounding this game has been tremendous. I wasn't immune to all the excitement mounting up and even bought the limited edition with the lovely resin statue.

I think the most obvious place to start is with the amazing graphics. The developers managed to make a game that just makes you want to stare at it. There are no separate CGI graphics sequences for cut-scenes; it's all the in game graphics. Now that alone should tell you something about the beauty of this game. There's more than just bloom encrusted pretty pixels to stare at though.

Movement is interesting to look at. When Altair climbs a wall it looks real. Meaning the places he's putting his hands and feet actually look real and not just some random pixel on the wall the looks smooth and not like a handhold. If you can reach something then you can grab it and climb it. Of course the down side to this is that sometimes you accidentally end up grabbing hand holds when you're in the free-run mode and half run up a door that goes nowhere.

Speaking of the free-run mode, just wow. UbiSoft has managed to create a system that is both easy and fun to use. Gone are the complicated exact jumps from edges to make it across. The controls are simple to use and combined with the rooftop layout it makes it great fun to run across the cities. Several times I ran all the way across the city with guards in hot pursuit without realizing I'd traveled so far. It's that easy to navigate and control.

Sometimes I didn't run away though. As often as not I'd stand and fight. This is always worth the time as the fight system is rather good. It isn't the best thing out there but it also isn't just a one button smashing affair. Combat consists of standard attacks, grabs, combos and counter attacks and also defense stances. As you advance in the game more of each type becomes available to you. Combat isn't hard to get the hang of although it can require a bit of timing and coordination with button presses. Visually though combat is actually fun to watch. You don't constantly get the same moves over and over again. There are many visual action sequences that can make fighting as enjoyable to watch as it is to engage in.

As mentioned the cities are very well laid out. Whether you're at street or rooftop level, the maps actually look and feel like cities. Add into this the populace of the city that is more singular than anything I've ever seen and you get a very real feeling world. Each person is treated as an individual entity that has their own movements and behavior. The only real let down of the populace is in the voice acting. Not that it wasn't good, but just that there seemed to only be about half a dozen things they would say before you would begin hearing repeats. You can imagine how irritating this can get when you're playing for several hours. To combat this annoyance I took to talking back to the game This not only entertained me, but also made my husband laugh while he was watching me play. So great entertainment all around.

Up to this point this all pretty much sounds like a review for Assassin's Creed, it's not. The parts I mention are all elements that could be used to vastly improve MMOs.

Combat that requires timing and combinations of controls could potentially make the continuous battles that one ends up in a lot less boring a repetitive. Having to pay attention to your enemy's moves and make your own actions to counter those would make fights much more engaging. The standard of just clicking an action and waiting then clicking another makes fight uninteresting and easily boring. There have been games that have tried to vary this standard fighting pattern, but usually not by much. Timing usually isn't much of a factor in a fight.

Also, giving variation to the visual actions that are executed would make fights much more interesting. Usually each fight action will have its own animation, but it won't vary. If there were multiple animations for a single action it would help combat the visual boringness of being involved in a fight.

In the graphics department, MMO developers have to be careful because they don't want to overpower the graphics so that you'd need a mega-powered computer to handle them. Still, something could be learned from Assassin's Creed in terms of structure. I mean this mostly in reference to the city layouts and in-between areas. The cities felt very real, instead of a standard 3 lanes that take you in a circle around the city you actually had alcoves and main lanes and dead ended alleys. There were market areas and gathering areas. This is something that MMOs should take a better look at. The city layout can contribute a lot to how a game feels and I think too often that is left out and just done as simple as possible.

Once the city is built it must be filled with people. In Assassin's Creed the people feel real. They move about on their own and act individually. Often in MMOs the populace of cities feel wooden and static. Those that do wander about often don't feel real. MMOs could take a lesson from Assassin's Creed for the feeling of people and give them a life of their own. People that talk and react to the player's movements.

Assassin's Creed isn't a perfect game, but there are many elements within it that could be used within MMOs to improve the gameplay and worlds. If you have an Xbox 360 then I would definitely suggest you give the game a go despite the flaws for no other reason that to enjoy the feel of the world.

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outlaw101 writes:

I hope it doesn't influence our genre, the graphics maybe good, but the game? Kill 10 people or so and it's finished, the quests? Collect 100 flags, find 5 templars, etc etc so fourth.

New Post Quote
12/04/07 12:53:13 PM
 
Reklaw writes:

Name 2 Games that should influence MMORPG's

Now if a MMO could be made like

So those where/are my thoughts ...and nope not talking about gameplay, like the orginal post it's about the graphics and anitmation, besides the gameplay isn't all that bad to get into the game, but like MMO's one needs to TRULY play the game instead of rushing thru a game which seems to become the norm for some people.

New Post Quote
12/04/07 1:15:03 PM
 
Mrbloodworth writes:

Grand Theft assassin.

New Post Quote
12/04/07 1:33:17 PM
 
stitchy1503 writes:
Originally posted by Mrbloodworth

Grand Theft assassin.


I wish :)
It would be amazing to see combat like what was in Assassin's creed, and ive always wanted to see a city that didnt suck in an MMO, the only city that comes to mind right now is Camelot from DAoC the rest of them were horrible.
New Post Quote
12/04/07 4:44:52 PM
 
Skragnon writes:

The only up coming MMO that I can think of that is supposed to have some of these features is Age of Conan.  Combat is combo based, requiring that the player execute particular swings (including direction) within the right amount of time for them to execute properly.

Funcom has also touted that the NPC AI is supposed to have a much more "real" feel.  They move around during the day, go home at night, etc.

Is it the panacea?  Probably not, but I'm sure it's a step in the right direction.

New Post Quote
12/04/07 8:41:03 PM
 
L0k1- writes:

Originally posted by Mrbloodworth

Grand Theft assassin.

isn't there an mmorpg in development called PBA?

 

it some sort of mmo version of grand theft auto, you can play th gangs of the cops. Publisher is going to be webzen i think and the original creator of GTA is working on it.

New Post Quote
12/05/07 8:47:30 AM
 
Ozmodan writes:

You know, most of the Asian games are very good at graphics and yet few play them for long as they have no content.  You could get by some years ago with great graphics, but not today.

This game is just another example of a developer paying far too much attention to how the game looks instead of what is inside.

Just another example of a company with it's priorities in the wrong place and we all know what happens to games with those problems.

New Post Quote
12/05/07 11:54:03 AM
 
SonofSeth writes:

Originally posted by Ozmodan

You know, most of the Asian games are very good at graphics and yet few play them for long as they have no content.  You could get by some years ago with great graphics, but not today.

This game is just another example of a developer paying far too much attention to how the game looks instead of what is inside.

Just another example of a company with it's priorities in the wrong place and we all know what happens to games with those problems.


I hope we'll hit the cieling soon when talking about graphics, so that circle can be compleeted and all those perks that all theese new duo, quadro and more cores offer can contribute to some realy new and exciting gameplay options.

Looking at Assasins Creed and Crysis, graphics has become so good that the new wave of machinime movies can be up there right next with Pixar, I mean Crysis with graphics on high looks almost better than Final Fantasy movies.

New Post Quote
12/06/07 10:28:20 AM
 
Consensus writes:
Originally posted by Skragnon

The only up coming MMO that I can think of that is supposed to have some of these features is Age of Conan.  Combat is combo based, requiring that the player execute particular swings (including direction) within the right amount of time for them to execute properly.

Funcom has also touted that the NPC AI is supposed to have a much more "real" feel.  They move around during the day, go home at night, etc.

Is it the panacea?  Probably not, but I'm sure it's a step in the right direction.

age of conan will have climbing skill also, but it won't be near as amazing as in assassins creed. but still cool to have in a mmo.

New Post Quote
12/06/07 12:42:14 PM
 
chriswsm writes:

GTA (roaming) + AOC (blodthirsty combat) + Creed (mobility) would be an interesting combo.

Imagine the chaos of the rooftop PVP battles   

New Post Quote
12/07/07 9:36:19 AM
 
SonofSeth writes:
Originally posted by chriswsm

GTA (roaming) + AOC (blodthirsty combat) + Creed (mobility) would be an interesting combo.

Imagine the chaos of the rooftop PVP battles   


New Post Quote
12/07/07 9:30:06 PM
 
osiriss writes:

 

Originally posted by L0k1-

 

Originally posted by Mrbloodworth

Grand Theft assassin.

 

isn't there an mmorpg in development called PBA?

 

it some sort of mmo version of grand theft auto, you can play th gangs of the cops. Publisher is going to be webzen i think and the original creator of GTA is working on it.

Greetings..you mean APB(all points bulletin) which is gta online and a real mmorpg. Its being developed for xbox 360 and pc. This game is pvp....

 www.mmoginfo.com/pc/APB/index.html

www.youtube.com/watch

New Post Quote
12/08/07 4:30:45 AM
 
uttaus writes:

I to would love to see cities in MMOs feel alive with people.  Every city in every MMO I have played feels false. Even if the people didnt react to you, I would like to see non quest npcs roam the city and behave as if they have a life. Hopefully making the city feel alive.

 

As for ASSASSINS CREED it is a beautiful game but is saddly a bad incomplete game with key abilities all assassins should have missing.  Rent it, borrow it, but don't buy it.

 

my 2 cents

 

 

New Post Quote
12/14/07 8:47:58 AM
 
Vesavius writes:

Originally posted by L0k1-

 

Originally posted by Mrbloodworth

Grand Theft assassin.

 

isn't there an mmorpg in development called PBA?

 

it some sort of mmo version of grand theft auto, you can play th gangs of the cops. Publisher is going to be webzen i think and the original creator of GTA is working on it.


You mean APB I think?

If so, yeah looks very cool :)

New Post Quote
12/14/07 10:10:30 AM
 
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