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David Perry, Director

Recently, MMORPG.com Managing Editor Jon Wood had the opportunity to ask a few questions of David Perry, the Director of Acclaim's Top Secret project.

Interviews By Jon Wood on June 01, 2007

MMORPG.com:

For those people who might not know, can you give us an overview of how exactly the Top Secret project actually works?

David Perry:

Well the goal was to offer the chance for ANYONE to join a real professional fully-funded video game development team, that already has a publishing contract with Acclaim Games. I love working with students and do my best to help them get their foot in the door. In this situation, they can join me on a project, then the most impressive one will be given the directorship of an Acclaim MMO. No "working your way up the ladder over X years", they will go from bedroom to Game Director / Design Director in one swift move. For the others, they get a resume credit and they're also are being watched by headhunters eager to find them jobs. I've personally hired two people so far (without resume) based entirely on how talented they were.

This whole experience has already changed my opinion that it's not about the resume, it's about the individual that shows up.

MMORPG.com:

To what extent will the participants be involved in the decision making process?

David Perry:

Well I had assumed that I might need to lead the ideas, to keep everything moving forward and on track. But it hasn't even remotely turned out that way! In reality there are way too many ideas, so instead of adding, the actual challenge we are faced with is cutting them down, how to choose the best ideas out of a large group. Sounds easy? Well it's not, as people care passionately about their ideas. So we've been learning as we go and are starting to really close in on good systems to keep everyone focused on the goal. We're also experimenting with a reputation system so that if someone on the team impresses you, you can give them a thumbs-up. Getting plenty of kudos is a really hard thing to do, and so we find it interesting to see how that system evolves.

We now have added a wiki, and a Joomla news site made by the users, one user recently made a blogging site for all other users, some have started making adverts, banners and trailers, another has been experimenting with online voting systems, one guy even delivered an entire marketing plan for the project. I'm telling you, these people are passionate and amazing!

The next major system is a playing card system they want in the game and that can also work in the real world. Normally these ideas would be dismissed (a lot of extra work!) but when you have hundreds of people available, what not let them investigate?

MMORPG.com:

You chose to develop a racing genre MMORPG. What led to this decision?

David Perry:

I chose the racing game genre. Simply because it's hard to really innovate there. I had also promised that we wouldn't ship a game that didn't break new ground. Everyone assumed it would be Mario Kart MMO or some kind of Need for Speed Online game. Well the team decided they wanted to ride beasts, now I don't mean monsters, I mean like the mounts in games like World of Warcraft. Something you are proud of, that is bad-ass, that can fight, that you can breed, feed, grow, cross-breed, train and race. I can't tell you what the weapons, armor or controls are yet as the team still has to design them, I also don't know the classes of the riders yet, but you can be sure they will be cool. If you want to help, it's a perfect time: www.videogameteam.com.

We have plenty of people willing to help you get started. (Just ask a moderator.)

 

MMORPG.com:

There are many who would say that the racing genre doesn't lend itself to MMORPG play. How would you respond to this?

David Perry:

Normally I would agree, but this is not a copy of something else, it's completely originally, so the rules are already broken. I think the team will find a way to make it work. In fact some of the ideas are so cool, that I can't really imagine how it won't be fun.

MMORPG.com:

Approximately how many people are currently contributing to the project?

David Perry:

We have over 34,000 registered team members, most of those are waiting to play the prototypes and so we see a few thousand in the forums. I had guessed at the start that we would end up with 1% really delivering. That seems about right as around 300 or so are really putting serious effort in. Meaning we have the biggest prize in video game history (you get to direct a team and make royalties on the game), and all you have to do is beat 1% of the people that sign up!

The twist is that most big teams today average around 30-60 people. We plan to cap this at 100,000 people on the team. That means (if we apply the 1% rule) that we have 1,000 developers working their butts off on this game. That's some SERIOUS creativity and brain power. So I have to admit I'm really interested to see how this puppy ends out and I can't wait to meet the winner! (We don't know if it will be a he or she, or what country even!) The last person I hired from the forums was a guy in Germany called Michael. (Luckily he speaks great English! - But he's really talented.)

 

MMORPG.com:

What are some of the challenges of working with so many people on a project?

David Perry:

The problem is clarity. We define a task, and we find out about 2 seconds later that we just didn't add enough detail. Meaning we get swamped with questions! So now we don't kick off a task until the questions have been answered, then it's LIVE. We also would get pretty random results, so now we use forms, this makes it easier. At the start I chose the winner personally, which isn't really that fair as this is a community effort, so now we let the community vote. In reality this is more interesting as it stops me steering too hard. I still have the power of Veto, but have not used it for anything yet.

MMORPG.com:

Where is Top Secret right now in terms of the game's development process?

David Perry:

We know what the game is now, so it's time for the detail, this phase will cover every single aspect, from interface, to menus, to controls, to animation lists, to concept artwork for beasts, tracks, weapons, riders etc. Now we know what the game is, we will start getting bids from developers to make this game. Then we will award the game to that developer. I had planned to use a team in China, but in reality they just don't have a beast fighting/racing engine (does anyone?), so I need to choose someone else. Teams are free to contact us, just contact me through Historian (our community manager.)

MMORPG.com:

Do you have a timeline for release?

David Perry:

Well I would say 12-18 months, but in reality, we are not in a big hurry. It's really all about the game and team, so assuming the team keeps growing I expect it will end up getting done faster than normal, but decisions do take longer as we need to go through a submission/judging process. But there's nothing to stop us having several things running in parallel.

We really could use a few professional video game producers to dive in and help increase our bandwidth for "simultaneous parallel tasks". If you are one, we can give you Veteran Moderator Status (just contact Historian and tell him about this interview and tell him your experience.)

We also could use a few professional animators and 3D modelers so they can answer questions and help the students. Again we will give you Veteran Moderator status if you can demonstrate your ability.

MMORPG.com:

Is there anything else about this project that you would like to add?

David Perry:

There's never been anything like this. The biggest team in history, the biggest prize in history and a lot of fun to be had along the way. It costs nothing to join, and will reveal to you if you can really (honestly) make a difference on a professional video game.

We are looking for people that stand out, and also for people that are not just talented but that also are team players. The winner will likely be talented, but also will have won the hearts and minds of the group. We hope they will want to work with the winner on his future games.

So whatever your skillz are, come join us: www.videogameteam.com.

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Wobblebob writes:
Hmm, that doesnt sound too bad actually. Depends what the mounts and graphics look like. WoW saber racers lol
New Post Quote
6/01/07 5:18:13 AM
 
narakuu writes:
I kinda stopped caring about this thing when I heard it was gonna be racing, of course I assumed they meant cars and stuff... hearing that its gonna be what he said... I'm a bit more excited about this game ^^
New Post Quote
6/01/07 6:05:26 AM
 
AnjelusX writes:
As someone deeply involved with the project I can safely say that it's moving away from the atypical racing genre, not only with the beasts aspect and the card system that's being created/worked on, but a lot of elements that have been so far proposed and the great variety of ideas that are getting moved around is pretty damn cool. The basic concepts both idea wise and attached art show great potential and uniqueness. So really a lot of assumptions based on the whole "racing" label are getting either tossed out the window or altered into a different direction. With a lot of work still to go, it's already shaping up to be one hell of an experience and going to be one smexy game.
New Post Quote
6/01/07 6:42:59 AM
 
Supernerd writes:
I still don't know why i wasn't accepted as part of the team for this.
I had the best ideas out of anyone.
i even played 9 Dragons for a bit and i bought a TON of crap from the item mall.I just don't understand it.good thing my anger is finally gone and i'm over it. i'm too busy playing other games anyways.

In any case, i am rooting for this game.I will play it for sure.
Be daring,be bold, and please don't forget about the pvpers.
New Post Quote
6/01/07 10:14:09 AM
 
DeadeX writes:
Acclaim seems to be making game after game after game...
all medicore, kinda boring, alot of grinding. Why don't they concentrate
in making a good game instead? i hope this one will be it.
New Post Quote
6/01/07 10:18:34 AM
 
drizzt1666 writes:
This Parry guy is one of those who can change the original aspect of the genre both player and outsider-wise. He and hes team always came up with good ideas and making an mmo that built by players cant be bad. Thumbs up!
ps.: dont forget about 2Moons /seriously, what the hell happened at there?/
New Post Quote
6/01/07 10:24:27 AM
 
Rehmes writes:
Originally posted by DeadeX
Acclaim seems to be making game after game after game...
all medicore, kinda boring, alot of grinding. Why don't they concentrate
in making a good game instead? i hope this one will be it.

I could be wrong but doesnt acclaim simply localize games (publish) rather than actually 'make' them?
New Post Quote
6/01/07 11:08:05 AM
 
AnjelusX writes:
Originally posted by Supernerd
I still don't know why i wasn't accepted as part of the team for this.
I had the best ideas out of anyone.
i even played 9 Dragons for a bit and i bought a TON of crap from the item mall.I just don't understand it.good thing my anger is finally gone and i'm over it. i'm too busy playing other games anyways.

In any case, i am rooting for this game.I will play it for sure.
Be daring,be bold, and please don't forget about the pvpers.
You don't have to be accepted like the other games , once you sign up with in a day you have access to the forums which is where it all takes place, the pending thing you'll see in your acclaim account overall is for the beta phases which are sufice to say, quite a while away yet, so if you signed up for the project you're in.
New Post Quote
6/01/07 4:37:25 PM
 
heimdallr writes:
God this interview sounds in big part like a commercial or something, nevertheless the project looks interesting.
New Post Quote
6/01/07 6:08:15 PM
 
chaintm writes:

Eh, wait and see is my thought,

Pokemon on horse back? not sure that will be a smash hit, but then again what do I know.

New Post Quote
6/02/07 3:48:18 AM
 
jayanti writes:
Originally posted by chaintm

Eh, wait and see is my thought,

Pokemon on horse back? not sure that will be a smash hit, but then again what do I know.


From the concept images so far, I see no pokemon anywhere. Or horses come to that lol.
New Post Quote
6/02/07 4:56:54 AM
 
Ciredric writes:

It's a racing game for heavens sake.  There is already a MMO out there with that theme and they are bleeding people.

Chances that this ever goes live are slim and none.  It was strictly a publicity stunt.

Moving on.....

New Post Quote
6/02/07 9:47:56 AM
 
Ravanos writes:

I signed up for it but forgot about it till this interview ... thankfully I can fully say that i had nothing to do with that. I would be completely and utterly embarressed with that "concept".

When i first heard it was a MMO racing game I envisioned a futuristic cannonball run (without the comedy) where racers will do everything in thier power to come in first ... whether it be speeding by thier opponents or ramming them out of thier way. two games that come to mind on what i hoped it was like are Road Rash (old genesis game) and Destruction Derby.

but a game where you ride animals and train them? who the hell came up with these stupid ideas? want my input? "fire" all 34000 of the online designers and start over.

New Post Quote
6/03/07 4:45:39 AM
 
DeathMutant3 writes:
Originally posted by Ciredric

Chances that this ever goes live are slim and none.  It was strictly a publicity stunt.

Moving on.....

Call me a cynic but I suspect that this game will probably never be released and it sounds more like a recruiting tool to me.

New Post Quote
6/04/07 12:30:27 PM
 
tunabun writes:

Originally posted by AnjelusX
As someone deeply involved with the project I can safely say that it's moving away from the atypical racing genre, not only with the beasts aspect and the card system that's being created/worked on, but a lot of elements that have been so far proposed and the great variety of ideas that are getting moved around is pretty damn cool. The basic concepts both idea wise and attached art show great potential and uniqueness. So really a lot of assumptions based on the whole "racing" label are getting either tossed out the window or altered into a different direction. With a lot of work still to go, it's already shaping up to be one hell of an experience and going to be one smexy game.
 
Great to see you finally on this site Anj, too bad you aren`t frequent here.  I may come to chat from time to time but I really have lost all energy for the project, power to you guys but it seems as though Perry is still lost and/or too busy.

Originally posted by DeadeX
Acclaim seems to be making game after game after game...
all medicore, kinda boring, alot of grinding. Why don't they concentrate
in making a good game instead? i hope this one will be it.

They haven`t made a game since they were resurrected, they simply buy out an existing (so far eastern, Korean and Chinese) MMO and then alter a few things, add ads and such.  This will technically be their first IP.


Originally posted by Rehmes

I could be wrong but doesnt acclaim simply localize games (publish) rather than actually 'make' them?

You`re right.






I feel as though David Perry is admitting some mistakes but not others.  He originally said, if 1% of the contributers had quality ideas, not if 1% of the registered members contributed, he didn`t call it and actually he was totally off base.  The project was a chaotic mess and it took a group of us constantly critiquing the process for it to get changed.  It`s still a very unstable, uninspired, thoughtless process.  They should have done a lot more to make sure we the contributers were taken care of.

There are however some great conceptualizers over there, people I would be glad to work with and hopefully will have a chance to once I get my project off the ground.  It`s kind of ironic that the "industry professionals" at Project Top Secret seem to be putting out the least professional effort within the project.

As for this article, I would have liked to see some actual hard questions, not a previously agreed upon set of Q and A`s that make the "journalist" here look more like a friend than a unbias researcher.
New Post Quote
6/04/07 7:43:25 PM
 
MMOGuru writes:

This is straight from David Perry: “Moderators, our one and only purpose in Top Secret is for the community to work constructively together to make a game… together, and we must progress forward every day. Our forums are not for circular arguments, soap-boxing, steamrolling or even pointless discussions with no useful end, which will actually absorb precious team time. Discussion is important, especially if it’s moving us towards completion, anything else should be done elsewhere on their own time, without impacting our entire community. If someone just keeps spamming our members with opinions, or actively tries to fuel arguments, or continually tries to hold up the project, please warn them, or ban them if they continue. This is a real team scenario, and in the real world you fire them… There's no free hall pass for people who prevent the team from getting their job done. (In fact, just like in real companies, I think our community will thank us.) Our goal for the readers and members of our forums is to help them actively contribute to this massive project, to get up to speed really fast, to get updated really fast and to feel they know what’s going on, and where we are headed at all times. Currently the forums feel messy with too many agendas, so much time is wasted reading stuff that goes nowhere. As moderators you are tasked to keep the forums really tight and clean. If certain people are only here to complain, they should leave, again, in the real world, if someone doesn’t like the team they are on, they resign, and I would hope they will do the same thing here. Any politics for no good reason, pointless rants or threads that have been abandoned need to be removed to get the potency of the site back up. When team members are willing to share their valuable time, I want them to be able to find useful information, and find that all the threads that do exist actually help them understand the project better. This is even more important now as we will be getting development teams trying to get their heads around the project. If threads or posts fail to meet the core objectives, please delete them (don’t close them) and PM the member so they know that post or thread has been pruned. This will make our forums easier to navigate and much more informative. If a thread is looking like it’s self-destructing, or heading nowhere useful, then feel free to post a warning post, that unless restored to a productive direction, this thread will be removed. Please make our forums lean and highly informative. That’s your daily objective.”

Now I understand why only about 50 people from the "30,000" are actually participating in the project.

When I first heard about the project I expected thousands of people to be all over it .  With this recent info I now fully understand why so many simply pop in look around and never come back.

Who would want to participate in that kind of atmosphere?

New Post Quote
6/08/07 5:09:05 PM
 
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