Though our impressions of the system are coming Tuesday, our staff was on hand at PAX to take in the sights and sounds of The Secret World. Among the many reveals? Persistent World PVP was demoed for the press behind closed doors, and fans of Dark Age's much revered system are going to be extremely happy. Here's a teaser from Bill Murphy's upcoming re-cap:
Sure the game has its "battlefield" type PVP for quick and dirty competitive fights. Places like Stonehenge, El Dorado, and Shambhala are used as great scenes for competitive fits. These maps are all well and good for some easy to digest action, but it's the persistent war zones that will be scattered throughout the world that really got our mouths salivating for this game.They're persistent, massive maps, capable of hosting over 100 players at a time, and Funcom's tying some serious bonuses and rewards to them to make sure each faction will want in on the action. If your faction holds control of a zone, the entirety of that faction receives bonuses and buffs and other benefits that they're not quite ready to talk about just yet. But one thing they've already seen in their beta experience is that the three factions allow for some really unique warring and subterfuge across the board. When one side dominates it's not uncommon to see the other two team up for a time to take down the winning side. Of course once this is complete, all bets are off right?
We'll have more on TSW's PAX showing this Tuesday. For now check out the official site and keep your eyes open for the Secret War to begin again!