Funcom's Joel Bylos has published the latest Game Director's Letter on The Secret World site. Bylos goes into some detail about what the team has been working on over the past month, most notably the new player experience overhaul and Issue 11.
The new player experience has been undergoing radical alterations since the team began working on it. Once deployed, players going through the earliest stages of the game (i.e. pre-Tokyo) can expect:
But in addition, we wanted to convey the sheer size of the Orochi tower. A building like this deserves some attention and the eight different companies that makes up the Orochi tower each deserve their fair share of screen time. But how to do it? We can’t simply force you to visit every floor of the tower on your way to the top.
Instead we chose to draw upon some of our favorite rogue-like mechanics and your progress through the building will be randomized. This means that there are 512 unique ways in which you will experience your journey from the bottom to the top of Orochi tower.