The good folks at Ten Ton Hammer have a new interview coming out of Gamescom. The interview is with Ragnar Tørnquist and features a fairly in depth preview of the warzones, or PvP play, in The Secret World. It's a terrific read!
TTH : In the presentation, Lead Designer Martin Bruusgard used the word 'persistent' to describe Warzones.
RT : They are not instanced and they are always active. On each server, that warzone is persistent and possibly filled up. As for how many we have, we’ve announced the one we have here – it's a city in China. We don’t have a name for it just yet, and we’re not ready to reveal how many there are in the final product just yet.
You’ll also be gaining ranks within your secret society via missions in PvE and PvP. Your relationship to your faction and your war against the other factions’ secret societies will be the focal point of the game to some players. Each society will have its own story. You will go to some of the same locations, and see what even seems like the exact same story—but different results and things will happen. You’ll have to see it to believe it. The full story can only be gleaned from talking to those of other factions who have seen the events unfold from another angle.
Read more at Ten Ton Hammer.