Trending Games | The Exiled | Lineage Eternal: Twilight Resistance | Elder Scrolls Online | World of Warcraft

    Facebook Twitter YouTube Twitch.tv YouTube.Gaming
Login:  Password:   Remember?  
Show Quick Gamelist Jump to Random Game
Members:3,422,768 Users Online:0
Games:943 
Jagex Ltd | Official Site
MMORPG | Setting:Fantasy | Status:Final  (rel 03/29/04)  | Pub:Jagex Ltd
PVP:Yes | Distribution:Browser | Retail Price:Free | Pay Type:Free | Monthly Fee:$07.95
Browser GameOut of date info? Let us know!

2009: Year of the Upgrade

Posted by Keith Cross on Jan 06, 2009  | Comments

2009: Year of the Upgrade - Runescape - MMORPG.com

The folks at Runescape have revealed their plans for what 2009 will have in store for the game, saying that this year they will be focusing on fixing minor problems and making small improvements rather than working on flashy expansions or new game systems.

So, the first post of the New Year and you’ll be wondering what the next 12 months in RuneScape will bring. The past year saw the introduction of PvP Worlds, RuneScape High Detail, Summoning, our first Grandmaster quest, combat minigames, and Distractions and Diversions. What can we do to top 2008?

Well, this is the challenge that we’ve set ourselves: 2009 has become our official Upgrade Year! So, what does that mean? It means our New Year's resolution is to tweak and polish what we've already got in the game alongside creating new content. For example:

  • Doing the 'little' jobs that make a big difference (e.g. a 'You are here' arrow on the world map) and basically fixing all the annoying little quirks the game has. Things that may be the least glamorous to work on and talk about, but which really add up.
  • Updating some of the earliest content/quests to bring it up to date, and take advantage of all the features we have added to the game engine since it was originally created. Also, reworking old clues that no longer work now the game is bigger (e.g. 'Look west of the mountains' was fine when there was only one mountain, but not now).
  • Making the interfaces as intuitive, flexible and user-friendly as possible.
  • Then, after all that, we’ll start looking into abandoned and barely used areas/features of the game, and breathing new life into them.

Read more here.