The Rift forums have a new post from Scott Hartsman with a mini 'state of the game' post-Beta Event 6. In it, Hartsman discusses some of the lessons learned from the last beta event and what the team plans to change for next week's open beta event. He spends most of his time discussion PvP, Raids and Rift events.
Let’s start with PvP in the shared world.
Just before Beta 6, we made an anti griefing change that prevented enemy wardstones at hubs and towns from being destroyed by the opposing faction, and significantly boosted guard strength around PvE hubs. We’re pretty happy with how that worked out on the PvE servers.
In time for Open Beta, we’ve developed the ability to repeal those changes on the PvP servers only, to see if they can remain playable without it. Ideally, it’s our hope that there’s gameplay value in having people being able to band together to attack and defend those areas on PvP servers.
If you choose to play on a PvP server, it’s our assumption that you not only don’t mind that level of interruption from that PvP attack-and-defense style of gameplay, but are actively excited about taking part in it. If you want uninterrupted PvE questing, choosing a PvE server is definitely recommended.
Read more here.