Project Dogmat is an ambitious modern Gothic-fantasy based MMORPG. Filled with cities and megalopolises, architectural monuments and their history based on the real world. Our twist, is that this world is also full of strange occurrences, incomprehensible to mere mortals. Vampires, werewolves, spirits, even demons exist here, living secretly among humans. They plot, scheme and influence the world around them. It is for this reason that the world has been saturated with the atmosphere of Gothic and punk, the moods of decadence and hopelessness.
This is our vision of the world where reality and mystical fantasy clash with each other. This is a game about intrigue, politics, shady dealings and survival of the inhuman creatures in giant cities. The team has been inspired by games such as Vampire the Masquerade: Bloodlines, EVE Online, Secret World, Assassin's Creed and many others. We incorporate elements of advanced social interactions between players and NPCs, unrestrained movement around the vast cities, and also try to preserve and recreate that unique Gothic-punk style of the universe.
World of Darkness was an MMORPG that so many hung their hopes upon. For a vast many reasons, it never came to be. But that hasn't stopped a group of the macabre setting's fans from making their own supernatural horror MMORPG. Enter, Project Dogmat. We caught up with the indie MMO's design team ahead of their upcoming Kickstarter to talk about the game, its design goals, and what CCP has to say about the project.