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Profile: zymurgeist
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Usernamezymurgeist
Rank: 80/100Rank: 80/100Rank: 80/100Rank: 80/100Rank: 80/100
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RankHard Core Member
JoinedDecember 24, 2004
GenderMale
Age49
LocationCrossville, TN, United States
Last VisitJuly 24, 2008
Post Count213
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Most Recent Thread by zymurgeist [more...]

  • Xanther has Spoken! on 3/12/08 @ 5:51PM
    Viewed 679 times, replied 12 times, last post was 3/23/08

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    • As the Banhammer turns
    • Originally posted by xxlilDevilxx

      Sorry to say this but jumping onto something to lose some npc aggro is not an exploit. It is a bad AI coding. They should not ban someone if the game is buggy. If the GM found someone doing it, they should give the player some warning first.

       


       

      Bad coding is the source of all exploits. That's pretty much the definition of exploiting. Using a bug to be able to do something you aren't supposed to be able to do.  It's not like they intentionlly put it into the game and forbade you to use it.  No warning is unnecessarily harsh but it's only a 24 hour ban.

    • Posted: 7/25/08 7:32 AM
      Age of Conan
    • When it comes to PK'ing, time really is money.
    • Originally posted by MarL

       

      My point was that they dont have levels, and werent item centric. I dont see why this same formula cant be added to rpgs.

      10six is a mmofpsrts thats extremely old(1999)....10six did have levels (added later) but you bought them with ingame cash and they did nothing but let you have more bases. (they didnt make you do more damage)



       

      It can be but then what keeps you subscribed? No developer can possibly add static content as fast as gamers burn through it. Player generated content would seem to be the answer but most players are either intent on turning everything to crap or so easily bored they wander off with everything half finished. What you end up with is a FPS style game. If you want an FPS style game  there are plenty of good ones already out there. That's the problem with PvP. Its "lets go kill these guys and then those guys and that guy over there. What a gimp. Damn no more victims lets fire up HALO3."  There's a sameness to it all. Sieging is nice but basically you're just killing those guys and bashing down buildings. Who wants to spend time bashing down or making buildings? The PvE people want to build but they don't want their precious pixels smashed.

      It's the politics behind things that get the juices flowing  but most people these days seem to be either whiney gits or jerks who just want to smash everything and piss on the broken pieces. There needs to be a bit more than stabby stabby steal your kit  teabag *sigh* now what?

    • Posted: 7/25/08 6:58 AM
      General Discussion
    • this will make the genre huge or kill whats left....
    • Originally posted by 123123456202

      when i say this genre i dont mean MMO's i mean Sandbox MMO's

       

      if this game releases with every feature promised plus more with little bugs at launch and is really fun this game will open the doors to mostly only sandbox MMO's being made

       

      Unless it gets a few million subscribers it's not going to affect the MMO industry either way. It certainly won't wipe out theme park MMOs .  Sand box MMOs are difficult to make and nearly impossible to balance. Not a recipe attractive to  companies in a risk adverse industry.  

    • Posted: 7/25/08 6:28 AM
      Darkfall
    • As the Banhammer turns
    • They need to tighten up their nav meshes and fix their guards but yes that's an exploit.  Also you need to discuss GM actions with customer service not on the forums. If they had any customer service that is.

    • Posted: 7/25/08 6:10 AM
      Age of Conan

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