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Profile: wumptrooper
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Usernamewumptrooper
Rank: 73/100Rank: 73/100Rank: 73/100Rank: 73/100Rank: 73/100
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RankHard Core Member
JoinedJanuary 10, 2005
GenderMale
Age(hidden)
LocationWarsaw, Poland
Last VisitJuly 9, 2008
Post Count55
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    • Whilst you wait for Darkfall
    • Originally posted by Silvarch

      Nothing in reference to RV, but DFO. I've never played RV. Regardless, if you believe time is not an important factor in combat in EVE then I honestly do not know what to say. It has nothing to do with failing or whatever, but everything to do with facts. While a newbish noob can be tackler for a PvP group he can't do jack squat by himself. It takes a month or two at best to be adequate in a BS, not taking into account the fact that PvP for such a newbish noob is economically unsustainable. It takes even longer than that to fly T2 anything while still being more expensive, all of which favoring the veteran.

      EVE's progression system pigeonholes the new player into a support position to be even remotely effective in PvP, while locking him out of most options just based the time spent subscribed regardless of how skilled he actually is.  Got a new player interested in the concept and gameplay of Black Ops ships? Well, he's in for at least several months of skilling up just to get in one, and more to fit it properly, even if he's God's gift to EVE. The veteran response to this is usually in the lines of "well his 50 million SP won't all help fly the ship he in at any given moment" which is arguably true for an isolated encounter, but at the end of the day the veteran has a breadth of choices of strategy, ships and fittings, not to mention resources, while the new player is stuck hoping to catch the veteran in one of the considerably fewer amounts of set ups he can actually beat. Let's hope DFO is not like that (it shouldn't be since it claims the opposite).

      PS. It's not full loot.

       

      It is. The victim doesn't get to keep any of his equipment and you can loot everything that survived the explosion. Simple ;)

      Now for the rest. It's not based on time in the same sense that Darkfall isn't supposed to be - 4 newbies can kill a vet etc. In fact, one newbie can, in plenty of scenarios that I have myself took part in. Even though it takes a lot of time in EVE to develop your character, the combat is not based on time like level-based games, where a lvl 10 can't even hit a lvl 70.

      Yes, veterans have much more options, more resources etc. Do you think Darkfall will be different? There are still skills that will take time to train, probably much less time but still. There are items that will cost time and resources - guilds with cities, mines, crafters etc. will be at an obvious advantage etc.

      Time invested helps in all games,  - but games with non-linear progression like UO, EVE or DFO have possibilies of anyone paricipating in activities that are simply impossible in other games due to level restrictions. EVE achieves it in a different way than Darkfall of course - by having multiple layers in everything, including combat, so that a person with 50 mil sp isn't automatically better than one with 10 mil sp, and a cruiser isn't automatically better than a frigate etc. A week ago, my Thrasher nailed a Taranis 1v1. More expensive ship, older player, nothing uncommon.

      NB Pretty said to talk about EVE in a thread about RV in a forum about DFO

       

    • Posted: 7/08/08 8:49 PM
      Darkfall
    • Whilst you wait for Darkfall
    • Originally posted by Silvarch

      Also, EVE is about the furthest you can get from a huge seamless detailed and graphically lush world with real time action twitchy FPS-like combat where viability and versatility is not dependent of time but of player skill.

       

      I said I expect a good sandbox MMO, which EVE is, not "a huge seamless detailed and graphically lush world" (and that's not a reference to RV I hope?) or an FPS-like game, which DFO is supposed to be to a much greater extent than RV, btw. I could name many fundamentals: open pvp, full loot, territorial warfare, open skill-based character development, city/station-building, player-run economy etc. This is why I got interested in EVE, and why I'm interested in DFO. Also, EVE's combat is not dependent on time, but it's a common belief among people who failed at it and needed an excuse. But I digress.

      If DFO is supposed to release with the amount of impressive features that RV has, its broken mechanics and belief that realism takes precedence over gameplay at all times, it's better if it doesn't release at all. I'd rather play a feature list, seriously.

    • Posted: 7/08/08 6:37 PM
      Darkfall
    • Whilst you wait for Darkfall
    • Originally posted by Theodgrim
      Originally posted by Silvarch

      What faction do you play Theo?

       

      I am a free man, of course.

      And Wump - I think this is exactly what you can expect from DF. 

       

      I expect a good sandbox MMO which excludes RV. I'd rather model my expectations on UO or EVE thanks.

    • Posted: 7/08/08 5:36 PM
      Darkfall
    • Whilst you wait for Darkfall
    • Originally posted by Saorlan

      If you are looking for a game that is like Darkfall in design then look no further.

       

      If Darkfall is anywhere close to that failure of a game then I sure hope it never releases.

    • Posted: 7/08/08 5:26 PM
      Darkfall
    • Info on DF from someone who visited them in Aug 2006
    • What I find most entertaining is that both a pro-DF fanboy and an anti-DF troll work together to to discredit / flame the OP

      As for the headers, guys, do you even know how they work? They differ like that quite often if the person is using different computers/clients e.g. home/office. Not to mention you have all the means to check if he lies, but you'd rather just not try it in case he doesn't ;)

      Oh, and yes it could be Polarization, there's not many people who would spend so much time "investigating", but in that case I am again amazed by his trouble to "prove" that the game is self-funded. Thanks Sherlock, I knew that since 2004.

    • Posted: 7/08/08 4:24 PM
      Darkfall

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