| Username | vorlon31 |
| Real Name | |
| Rank | Novice Member |
| Joined | July 31, 2005 |
| Gender | Male |
| Age | 37 |
| Location | plymouth, United Kingdom |
| Last Visit | July 18, 2008 |
| Post Count | 17 |
| Biography | |
| Quote |
It is worth noting too that if you were signed up before for Beta you will need to re-sign up again.
So, go sign up ;)
The turret is one mounted on the side of a Battlestation. We saw one of these battlestations (and most importantly got to blow it up) at the Codemasters Connect08 event in march.
Here is a snapshot of a side view of a turret under fire taken at the connect08 event,
Once it had received sufficient damage the shimmering shield effect around the turret ended and you started stripping its armour before it was destroyed. The way the turrets tracked onto targeted ships looked good too.
For a vid of a turret in action, do a youtube search for my name and scan through my Jumpgate Evolution vids or take a gander at them over at http://www.Jumpgate.co.uk to save the searching.
My own ethos is "Player choice is king."
If a player chooses on an occasion to pvp they should be able to pvp against other players who have also chosen to pvp. If that same player chooses on another occasion not to pvp, to pve, then they should also be able to do so without having to look over their shoulder for an attack from past pvp adversaries.
The issue that many have with such an ethos is the belief that player actions should always have consequences. The player who pvp'd yesterday should be held accountable for his actions today, should deal with the consequences coming to him irrespective of his 'now' game play wishes. I feel that this thought process is a stumbling block for any game.
Consequences for player actions and activities do the game no favours when the judge/jury and referee deciding them is effectively from the "other team". Such a situation would be testing even if everyone playing were good friends and not the strangers and rivals as found in MMO's.
All we really need in games are LOTS of logical mechanics and scenarios that constitute consensual pvp triggers. As many as we can imaginatively think of.
In JGC, flying through another races beacon 'tuning' it to your races colours, irrespective of your tag, is/was an absolutely brilliant pvp trigger mechanism. An exact example in fact. But, without the addtionaly robust mechanisms of non pvp protections, what it meant was that the person flying through it could say to someone about to engage them as a consequence and say "shoot at me and I will make you and your friends KOS and hunt you and them down forever."
The only reason such was said was because the beacon colourer could 'opt out' of the consequences of their actions by arbitrarily deciding the consequences of their potential adversaries, irrespective of any game mechanics. Now of course, such a threat may or may not work depending on who it was made to, but very shortly, people do stop bothering to care who's beacon gets flipped what colour and by who'm UNLESS they use another pre-set pvp trigger first (Military service in Jumpgate Classic) and that other good and adhoc pvp trigger is lost forever to uselessness.
Alternatively, people simply dont risk ever flipping other races beacons today, in case they are considered to be a flipper tomorrow (when they arent doing it) and are shot on site instincively by players who have no evidence of a 'crime' being made - so again, the beacon flip pvp trigger wilts because the game surrounding it lacks the potential to govern who can be shot at, by whom and when, outside of the trigger mechanisms operation.
I am a fan of consensual pvp flags for JGE, end of. I have no idea if that is the way it will go but I cant help but think for the longevity of the game it will benefit from some form of governing rules for what is or isnt possible for one player to do to another, providing also that there are lots of opt outs for those who want them.
Its true that you cant please all of the people all of the time, but its still worth trying.
I've uploaded some rough footage from the Connect08 event on the 14th and you can see them here;
http://www.jumpgate.co.uk
Feat the new Jumpgates, Conflux, pirates, HUGE asteroids, UI, a Launch sequence and a BATTLE STATION with turrets.
How many MMORPG titles are you currently subscribed to?