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Profile: vernes
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Usernamevernes
Rank: 11/100Rank: 11/100Rank: 11/100Rank: 11/100Rank: 11/100
Real NameWietse van Aerde
RankNovice Member
JoinedOctober 11, 2005
GenderMale
Age30
LocationEmmen, Netherlands
Last VisitJuly 22, 2008
Post Count57
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PINUTBUTTER!

 

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    • Beta?
    • Originally posted by Joker2240

      WOOT! that is soon! AHH I can't wait.  They have some really cool engines in this game and the pvp is looking awesome! GAH! Someone make me a time machine PLEASE!

      You and I have totally seperate definition of ' soon'.
       

    • Posted: 5/09/08 7:09 AM
      Earthrise
    • General: Could the Firefly MMO make it Into Black
    • Originally posted by Sovrath

      To be a naysayer here, I don't think it's a good idea.

      I'm a huge fan of the series as well as the movie. And quite frankly, though one could argue that world was not so fleshed out as to allow a game to capitalize on adding "new territory", it just doesn't have enough appeal to weather development costs and then to garner the subs.

      Let Firefly be the successful yet not so "commercially" successful hit that it is.

      But I wanne be a reaver!

      And tie you to my spaceship's exterieur!... alife!

      You never let me do anything fun!

    • Posted: 4/23/08 10:20 AM
      General Discussion
    • Safe Zones in a PVP World
    • Originally posted by Tortoise
      (snipsnip, toomuch text)

      I Agree with you on the total save zone problem with neocron. (mind you, I abused it also myself)

      But there are alot of more dynamic ingame solutions to create a corridor of near-total safety for lowbies and alike.

      Guarded caravans heading for certain systems. Rentable guard npc's (who you naturally sacrifice to get away) and lowlevel 'get away quick' items which might cost money but might get you to finish the transport which earns you more money then the trip costs.

      And then there's the social aspect, you can ask for protection for a small percentage of the profit.

      The effort people put into skills to hunt you down, should be equal to the effort to prevent them from killing you (scaled to proper proportions since we are talking about lowbies).

      Pulling this out of my hat, lets say lowbies have small ships, and small ships can be easier protected by a forcefield, or cloacked, or accelerated. This means lowbies can take bigger countermeasures compared to higher level players.

      Thinking purely in numbers, this should make it possible for a lvl 30 and a lvl 5 to match eatchother in the position of hunter and prey given thesame timespan to work on it.

      After a month of work, the lvl 30 can either managed to get bigger missles, or the device for scrambling a warpfield.

      In that same month, the lvl 5 should be able to save up for the warpfield-overdrive device, or the shield-booster.

      Both took a month, and both ended neck to neck in the battle between prey and hunter.

       

      Ingame solutions to near-safety. That would be nice imo.

    • Posted: 3/12/08 5:36 AM
      Jumpgate Evolution

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