| Username | theguru22 |
| Real Name | James Dodd |
| Rank | Advanced Member |
| Joined | March 11, 2008 |
| Gender | Male |
| Age | 20 |
| Location | Santa Barbara, CA, United States |
| Last Visit | July 15, 2008 |
| Post Count | 10 |
| Biography | |
| Quote |
Originally posted by AlienShirt
...specifically focusing on bugs, stability, and performance.
I am pretty sure those are items that should have been worked on BEFORE launching the game.
Not familiar with MMO launches are we? Here, you try to stress test this game on every single fathomable hardware and software configuration within 7 months. Get an idea of what they're dealing with? Personally, I've never had a stability or performance issue with AoC, and the biggest bug I noticed is that "Charge" doesn't work.
Anyway, I'm sorry to all you who hate on this game. Let's wait and see how WAR is when it comes out, shall we? Will the fanboys eat their words? Or will it be another successful improved WoW clone?
Here's my big problem with ALL mmorpgs that are out of being released:
There's a general lack of consequence of action. Basically, everything you do in WoW is completely meaningless to anyone but you. Here's what I want, and I am well aware that it's rediculously difficult to implement; Meaningful PvP as well as meaningful PvE. Have my actions actually effect the game world and how it operates. I want to have quests that actually effect the state of the virtual world and provide my race/personal character with some sort of advantage. Have world PvP effect more than having a small combat or experience bonus.
Anyway, it may be a long way off, but it's something to shoot for. This is what sepparates good games from great games.
I hate planetside. It took me 3 hours to get through tutorials due to horrendus bugs which eventually left me unable to complete most of the tutorials. Once out in actual gameplay, going solo I was instantly sniped and killed in 1 shot by high level players whenever I got close to the fight. I eventually got into a squad and jumped in a tank with a high level player, but we seemed to randomly explode without explanation half of the time, and the other half just be driving to our destination. Granted, this is based on trying the game out about a year ago, but I don't think that it was terribly new then. The bugs were really awful, extraordinarily frustrating, and more than enough to make me quit. Then, when I finally got into combat, I couldn't ever see getting enough kills or experience or whatever to rank up once, since apparently lowbies just get slaughtered.
Question: Why have set classes at all? This, I think, is part of what discourages me from playing most mainstream games. From the time I create my character I'm stuck in my ways, not being able to distribute attributes AT ALL and not really choosing the majority of my abilities.
WoW has a trait system that allows a bit of character customization, but you realize that it's more of the illusion of customization because depending on what you want to do, there really is only one good way to go about it. So then it comes down to your "skill" playing the game, and games like WoW require next to no skill. As long as you can operate 3 buttons and a mouse, you'll be able to compete with the big boys... unless... your gear sucks. So what does PvP in a set class system come down to? The ability to spend hours and hours grinding for the best gear, with which it becomes little competition as you smash those with inferior armor.
Many mainstream MMORPGs employ exactly the same system as WoW, because it's so popular and lucrative (as long as you can come up with more and more perpetual diversions). However, this system is dull and lifeless, and anyone can pickup and play WoW well within hours, which is the entire time it takes to develop the strategies you will use in every PvP match you participate in. You may as well be part of the programming.
What I would like to see is more MMORPGs that employ systems similar to pre-CU SWG and AO, which were so incredibly popular because your character could fill any roll in the game, and change at any time. I admit, I am one of those who reroll nearly every class in the game simply for the diversity (because I can't stand the monotony). I never had to do that in SWG (I had 3 characters at most) because their system allowed me the freedom to choose what I wanted to do and change my character accordingly, without a hampering level system.
But perhaps this is only me, and the droves of sheep in the US would rather fall into a monotonous system than have the ability to choose.
Originally posted by paladinum
When you buy a car..do you go back to the store 2 times a week to buy the rest of the components missing? weel, tyres, seats, stereo etc? no...
You might go to the store 1 time a month to buy better components, better tyres, seat coverts, better stereo, put new headlights etc..
Age of conan is so early beta that needs 2 patches a week..and still is missing promissed features..., god...in the day i bought the game i had to install a 800 mega patch...
Without talking of game size and instancing, and huge amount of linear play...the game is not ready to be sold to the public...but still people spend money on a early beta game?
You are saying to all mmo devs in the world..release beta games into the market..because we pay you to test them for a whole year..
This is a horrible comparison. First of all, I don't need to pay for any of the updates Funcom puts out, as I would have to pay for missing components of a car. Furthermore, the components you listed prevent you from operating the car at all. Conan was quite playable upon release, and did not require any patches to play the majority of the game.
If you expect an MMO to come out and not require a large patch on release day then you must have never played an MMO at release. The game is not in a "beta" state as far as I'm concerned because 99% of gamebreaking bugs have been removed. I personally have never had the game crash, or even drop me from the server.
The people who are still playing are likely people who anticipated that the game would come to full fruition after a couple of months and are pleased with the way Funcom is addressing the missing/incomplete aspects. Plenty of people love this game and consider it a fantastic alternative to other MMOs. Please think before you post.
Do you currently play any NCsoft published games?