| Username | thark |
| Real Name | Björn Junker |
| Rank | Novice Member |
| Joined | January 1, 2003 |
| Gender | Male |
| Age | 41 |
| Location | Falun, Sweden |
| Last Visit | July 6, 2008 |
| Post Count | 214 |
| Biography | |
| Quote |
As of today the model that is ever present in MMORPG's is the loot model, players get exited because they found the Sword of thunder ..It's an easy way of making a MMORPG fun without making a great effort..
So..Should not something that is fun be in a game ? Yes ofcourse it should, but maybe not as the prime feature..
Well..I have given these things many thoughts and it's basically the loot that makes these games boring in the end aswell..I won't deny that I'm not finding it fun to get a nice sword or chestpiece in EQ2 or better my STATS with it..But..If the game is better in the most common thing it does, will it not outshine the loot or the urge to get better loot as a nr one feature in MMO's..
This is also the prime reason for it being there, to better your characther. Roleplaying games has been like this forever..So Why change it ?
I will try to answer why we need to change this or atleast divert focus of the "loot" and make the MMORPG's fun without having the focus on loot.
First... I think it would be hard to make such a game, aspecially in todays market with World Of Warcraft that has set a developers frame on how a MMORPG model is going to look like...Most MMORPG's was like this before aswell, but WoW has made sure the rest will be looking the same aswell for years to come...It's not hard to see this...This is where the money is, this is what we want, 9 milj people can't be wrong , can they ?
Secondly...It would also be hard to make such a game since it would mean that this game has to be fun in other ways than finding loot..
In the beginning of computer roleplaing games, most such games had a strategic ground, making it good because the combat was interessting, with tons of options you fought with your avatars in mostly "turn based combat" ..The TBC is today more/less gone or it's a niche market at best..These games also had "hot loot" ofcourse, but there was something to play for more than just "loot"
As I see it todays games has none of the combat dept that was present in many of the older CRPG's..Games like EQ2 or Final Fantasy Online(Haven't tried this one) has tried to create interessting combat models with heroic opertunities, but sadly atleast EQ2 has failed in such an attempt, the combat is not interssting enough, most players do not even use this feature...Basically it was/is a failure
My belief is that if a developers would come up with a GREAT combat model, that involves the dept of the older CRPG mixed with todays fast action, much like the one in EQ2 , but only so MUCH better..It has to be THE SOLE REASON for why you fight, the fights has to be FUN, so fun that it takes away all focus from the loot urge..
Today we have a model that works the opposite way, it's the loot that makes it worthwhile most of the time..Thats the reason we will put up with endless "GRINDS" , and thats also the reason why "gold sellers" has their buissness set in stone.. And this is also the reason many write angry posts about Chines Goldfarmers etc..But who can blame them for trying to make money..And in the other end there is the buyers that tries to compete with less gametime but buys the loot instead..
Loot is the root to all evils in these games today..If they found a way to change this,,MMORPG's would be a better place for most of us...But again..It's fun to find something "rare" or something that your friend doesn't have, it's almost part of human nature..So how do we change this ?
/Junker
"The Guild Wars instancing. Not everyone likes it. I agree, it doesnt make the game an mmo, more like an old-style lan-like"
Please, there is no Guild Wars instancing in this game..
In GW you enter an instance and NO ONE else but your party can follow you there...Exeption would be the city HUBS....
Sure, there are a few dungeons that work this way, but this is common in every MMO nowadays..
EverQuest 2 on the other hand uses the exact same system..
This is an old beta review...
Was even quoted by the one doing the review on this forum a while back..
Ohh well..
Originally posted by euangelion
What type of player I am? haha seriously you guys need to get a grip on reality. This is a game created for peoples enjoyment, to just get away from RL for a bit. You act as if they just murdered your family. No I'm not ok with them exploiting, exploits should be fixed and damages should be reversed. The gold made through exploits should be taken but that's it, they broke no law...
Listen ...First of all, this is NOT a single player roleplaying game like Oblivion where everything you do doesn't have consequenses for another soul out there...
It's still as you say, only a game..It's also a MMO game, and these games tend to reflect upon reality, like for instance, ingame gold WILL get a REAL market value, you see now ??? These punks that exploited the bank system and could have made REAL money out of this deal..
Also..If people will start to quit the game, due to some exploiters that corrupts the economy, well then FUNCOM clearly looses money, real money..And this is FUNCOM's huge investment, they (can only guess) have put maybe 10 mil in developing fee for this GAME:.
So..By breaking the EULA they are in some ways also breaking the LAW, infact the EULA is the one and only LEGAL document that every player has to sign, in cases like this..
So...It's much much more than just a game..
Originally posted by Sirtak
So the instance system is that of Maplestory? Multiple worlds in each server? (Channel 1-20)
Thats not bad at all if you ask me...
Yes, this is close, but instead of having the entire world cloned 20 times it usese this system per/zone..
/Junker
Originally posted by Sober_Sean
Originally posted by solareusIt would of been wiser for funcom to have laid out what they where doing exactly with the game instead of sneaking it in at the last minute...
I think they knew exactly what they were doing by withholding that kind of info. Praising their game to the high heavens as "the PvP alternative" to other mmo's on the market, then on the same hand have the game designed to nullify any serious world pvp by allowing instant getaways by instance hopping...I think they made the wisest decision they could have made by keeping quiet about that that shadowy shim shammery.
.
But..Please..There is no real proof for this, but do you honestly think FUNCOM will leave a chance for people to exploit in PVP and PVE..They will fix this instant zone change..until then this part of the game should be considered broken IMH..
/junker
Which console would you like to see MMOs released for?