| Username | suu141 |
| Real Name | |
| Rank | Hard Core Member |
| Joined | November 17, 2007 |
| Gender | Male |
| Age | (hidden) |
| Location | louisville, KY, United States |
| Last Visit | July 25, 2008 |
| Post Count | 147 |
| Biography | |
| Quote | "If you''re unwilling to be open-minded, then your words has no meaning to me." - Me |
I liked the bat wings better but, according to the lore: the Elyos and Asmodians were originally one race so, it makes more sense for both of them to have feathery wings. Still looks cool though.
Originally posted by Oben
Originally posted by SoulSurfer
Originally posted by Oben
I just looove how you guys react to my original post
Stoped reading after these few words.
and thats why you're a "hardcore" troller. You put no contribution to any post and litter forums with your exact phrase.
I could say the same to you. All this thread is about: "I'm not happy since this game doesn't revolve around me". Unfortunately, it's impossible to make a game where everyone is happy, so, I'm sorry if NCSoft thinks you're "nothing special" by not adding a bunch of player controlled 'stuff' or whatever makes you happy. You're a thousand years too early if you think game devs can implement whatever they want.
Next time, don't judge a game by it's cover. You make it sound like if you take away the wings and graphics, it'll have nothing? Those two are just icing on the cake. It's all the tiny insignificant details when combined, makes the game.
Instead of wasting your breath here, you should go tell Stray Bullet and Ubisoft to hurry up and make Shadowbane 2.
I always thought Ephimero was our community manager :P
(sorry Ayase, we still love you <3)
Originally posted by oblivionate
Originally posted by suu141Unless they have a team of professional testers working the 4 said classes, there's no guarantee they will be problem-free when they go live. This will cause more balancing issues along with the other 20 classes. Test servers are basically for alpha testing to weed out major bugs on new content, real testing is done when implemented on all servers. The 4 classes are original content, not new. Anyway, thanks for proving my point.
First of all, since Blizzard's Dev team isn't working on WAR, this has nothing to do with WoW. You can't compare WAR Dev team's capabilities with WoW's, since WoW is Blizzard's very first major MMO, and at that time MMO's were still new( imo they still are) most of their Dev team probably had no idea how to implement content properly due to lack of experience. Since Mythic has one MMO under their belt, that's an entirely different story. That should be enough to realize they can bite off more than they can chew.
I don't expect Aion or any game to be perfect at launch. You're just not seeing the whole picture.
Nothing is "problem-free" when it launches. Sure they may have to tweak it a bit once it goes live, but not a major revamp of how the class works. You have no idea what goes on in Mythic's development office; they have experience in balancing alot of classes, just look at how much DAoC had. I didn't prove anything for you, so no, you are not welcome.
Age of Conan wasn't Funcom's first MMO, so why was AoC lacking so much content at launch? They should've realized their capabilities as well, but thing is, they didn't.
Good. Your not expecting any game to be perfect at launch. Stop complaining about WAR then, and look at the dozens of other MMOs which do the same thing.
What you're saying is: "This or that company is being sloppy and lazy, then we can do the same." Again, you're involving other companies. Obviously Funcom didn't learn anything from their mistakes, you're basically putting Mythic into the same sinking boat as them.
I'm not complaining about WAR, I just enjoy the pointless chat with you. ;-)
Originally posted by oblivionate
Originally posted by suu141
We'll see exactly how "honest" they are when they release the final product.
It's kinda cheezy to call a game "polished" by removing "unpolished" parts of it. Or at least say: Mythic is "trying" to release an "unfinished" but polished game (wait, does that even make sense? *scratches head*).
Less grief in the long run you say? I don't think thousands of paying customers will be happily downloading hours and hours of patches of not only the data of 4 classes but entire cities as well? Now everyone has to pay-to-beta these classes that could've been tested in the CBT a few months earlier? Maybe they should just wait for the expansion pack.
Enough of this. Although I admire your dedication on factual information, you're wasting your breath arguing with a handful of people who clearly gave up on WAR. You should be more worried about the hundreds of those who are still interested and are about ready to jump the fence. Or, are you just being anal?
Yes, less grief in the long run. I played City of Heroes awhile back, played a Controller, a class that wasn't ready for release. I used to be able to have multiple pets out, until a huge patch which nerfed my class into unplayability. I was so angry, it was probably what lead me to quit. My entire guild's classes were nerfed beyond what they were used to playing, so all of us slowly died off... one by one.
That is a perfect example of what happens when adequate testing of a class is not done before release.
I fail to see what is wrong with them cutting unpolished parts of the game. WoW promised to have Siege PVP, World PVP, and Battlegrounds at launch. World PVP and Battlegrounds did not come until quite a couple patches later, and only now we are getting Siege PVP second expansion. Hell, WoW didn't even have WEATHER EFFECTS at launch. Companies do this kind of stuff all the time, they just don't have the heart to come out and publicly say it to the community.
And who says the patch has to go live immediately? They could have testing servers, like WoW, where people can download a seperate client to beta test the classes. Sounds functional enough to me.
I'm actually glad this announcement came about, because it weeds out people who just wanted to play based on what they've seen recently. I've been following this game for almost three years now, and I'll be damned if I let ONE SMALL THING which will be fixed in a later patch irk me.
Who knows? Even your Aion might cut content that was planned before release; every MMO company aims high for launch, but never quite reaches their expectations.
Unless they have a team of professional testers working the 4 said classes, there's no guarantee they will be problem-free when they go live. This will cause more balancing issues along with the other 20 classes. Test servers are basically for alpha testing to weed out major bugs on new content, real testing is done when implemented on all servers. The 4 classes are original content, not new. Anyway, thanks for proving my point.
First of all, since Blizzard's Dev team isn't working on WAR, this has nothing to do with WoW. You can't compare WAR Dev team's capabilities with WoW's, since WoW is Blizzard's very first major MMO, and at that time MMO's were still new( imo they still are) most of their Dev team probably had no idea how to implement content properly due to lack of experience. Since Mythic has one MMO under their belt, that's an entirely different story. That should be enough to realize they can bite off more than they can chew.
I don't expect Aion or any game to be perfect at launch. You're just not seeing the whole picture.
What is your favourite Soldier archetype class in Age of Conan?