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Profile: sumuji
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Usernamesumuji
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JoinedAugust 3, 2007
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Age32
LocationMurray, KY, United States
Last VisitJuly 11, 2008
Post Count42
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    • Can't help but feel...
    • Originally posted by Wharg0ul

      at higher levels, hitting a mob on a shielded side will result in damage proportionate to how much defence they have allocated there.

      One bracket, moderate damage, 2 or three, forget it.

      The great story aspects continue, but there are more stories to get involved in, and far more choices. It really opens up beautifully.

      The linear, instanced, guided feel of the beginning of the game vanishes for themost part, and you are left in a world that will leave you exploring, screen-shotting, and generally marveling over a very alive-feeling environment.

      Sorry to be so general, but I can't be specific, due to NDA of course.

      Thanks but I just wish we could get more details to know for certain. If it loses it's Guildwars-cant-stray-from-the-path-too-far feel at level 20+ I would buy this game in a heartbeat. But this not knowing thing is driving me nuts because "GuildWars 2- The Age of Conan" would be a game breaker for me. Instancing is not a killer for me but the navigating the world on rails is.

       

      1- Release the silly level 13 cap torwards the end of beta

      or

      2- Release the NDA completely. That's pretty silly as well to leave this intact for 13+ when early players will be playing retail in less than two weeks.

    • Posted: 5/04/08 3:38 PM
      Age of Conan
    • Can't help but feel...
    • Originally posted by Cabe2323

       

      Originally posted by DAS1337
      Originally posted by Cabe2323

      So I don't know what to think now.  I was hoping to get a new game to play but...

       

      First off the client seems to run pretty well but it is somewhat clunky imo.  Reminds me of the plastic feeling of EQ2's character models. 

      The combat is different but not really that much different.  I honestly like the reactive styles of Dark Age of Camelot more then the "Active" combat so far. 

      I honestly don't like the overall feel of the game though.  It doesn't come off being very adult oriented.  It has a lot of unrealistic gore (ie massive amounts of blood on wounds that would be more blood then a person actually has) and also way over usage of sexuality. 

      The number 1 thing that I don't like so far though is the zoning and path walls.  I honestly do not like zoning.  I feel like the game is a cross between guild wars and vanguard/eq2 style.  I just don't feel like I have a world to explore.  It feels like I am being pushed down paths to where they want me to go.  Literally too,  I mean I am really being pushed down preset paths to where I have to go. 

       

      Overall the performance of the closed beta client was a lot better then when i tried my open beta client.  But it still just doesn't have that "it" factor for me. 

      My best example would be that Age of Conan is like one of those big blockbuster popcorn summer movies.  They overdose you on special effects and load bangs, but have no depth at all. 

       

      How many times do we have to say that the first 20 levels are linear and story driven?  Even Funcom has stated that there will be some walls, they are driving you in one direction because that's how the tutorial Tortage Island is supposed to be.  How can we make you understand?  The main land is supposed to be much more open.

      You don't need to make me understand.  Why would anyone want to play something they don't enjoy for 20 levels, just for the promise that it will be better later?  In my opinion it is a horrible design plan. 

       

      EQ2 has a starter island but it isn't linear like Tortage Island is.  It allows you to run around the entire zone up to the cliffs etc.  What I hate are these artificial pathways that are created in games. 

      I'm concerned about the same thing. In a MMORPG in certain areas you should be able to take off in any direction and run for miles,. A truely open world experience.  If you don't know what I mean assume you're in a dessert with a path in front of you. In MMORPG's you could take off in any direction you like and die of thirst days later. In a linear game if you varried off the path you'd run into an invsible wall at 15'.

      For AoC OB it's very linear like Guildwars. You can't stray too far from the path before you run into insvislbe walls or terrain you can't navigate past.

      People keep claiming the world opens up at lvl 20. I think we're all ware the full multiplayer part starts then and the world is open for travel but are the zones still linear? That could indeed be a killer if so because there are probably many MMO players that do not like to be restricted like that. including me. One of the main reasons I hate games like GW or DDO.  And seeing as the OP stated they played closed beta too I'm not happy.

       

      Wish they would let us level up higher or at least lift the damn NDA totally so we would know for sure. Another reason that makes me wary. They release NDA for 1-13 but leave the rest intact with only a week before they let early people play retail.

    • Posted: 5/04/08 12:30 AM
      Age of Conan

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