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Profile: starbead
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Usernamestarbead
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RankAdvanced Member
JoinedSeptember 26, 2007
GenderMale
Age38
LocationWartburg, TN, United States
Last VisitJuly 19, 2008
Post Count32
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    • Biowares KOTOR Wont be a true MMO...
    • Originally posted by Fishermage

       


      Originally posted by Retrad
      Then why the hell say the first thing in the beginning? That makes it sound like it's just an RPG with online features, like Diablo 2.
       
      I'm sticking to my original thought until more info is released.

       


      If that's the case, then no one will care, it wouldn't be anything "anticipated," and he wouldn't have said the second part.

      Sounds like an MMO to me.


       

      And Flagship kept insisting that Hellgate was an MMO.  How'd that work out?

    • Posted: 7/19/08 6:07 PM
      Star Wars Galaxies
    • Stop referring to scenarios as RvR
    • Not all games made need to cater to the casual.

      Gaming is a business.  Making games has become outrageously expensive.  Making a big budget game for only the hardcore fans is not good business.  The question is can they make a game that can have the depth that the hardcore players desire, while still appealing to the casual players, who fund the game for the hardcore crowd. 

      What happens when a company makes a big budget game for the hardcore only crowd?  Vanguard.

    • Posted: 7/17/08 12:58 PM
      WAR (Warhammer Online)
    • Stop referring to scenarios as RvR
    • Originally posted by demren
      Originally posted by Stradden
      Originally posted by demren

      Scenarios is just more battleground bs with a different name.  Up until EA's take over and pr blitz RvR has always meant massive open world pvp.  Slowly but ever increasingly they have been changing the definition of RvR to mean something more scenario oriented.   In press releases and demonstrations RvR is now about scenarios mostly and nothing is mentioned about open pvp unless someone presses the issue directly.   With what over 12 scenarios that we do know about in WAR not including the cityseige scenarios, it seems most likely that, for those of us expecting open world pvp, the rug has been quietly pulled out from under us.

       

      Actually RvR means the active fighting of one realm against another.

      WAR accomplishes this in a number of ways, including scenarios. Because fighting in scenarios helps your side in the overall RvR battle, I would count it as RvR. The problem lies in thinking that this is the ONLY form of RvR.

      Having had the chance to play the game a couple of times, I can tell you that the game's RvR goes way beyond the scenarios and encompasses almost all aspects of the game. Focusing on this one point seems to be taking it out of context.

       


       

      True but that still doesn't change the fact that what has been implied, meaning when one hears the word RvR, has changed. 

      Yes in the starkest terms it means realm vs. realm.   But what was implied by that term when it was used for the last 7 years was massive open world fighting.  Never before now ,has it referred to battleground, scenarios or whatever you would like to call them.  

      One thing Mythic has said for the past 7 years was that the reason there were no battlegrounds in the endgame of DAOC was because it detracted from RvR. 

      And yes there is many aspects beyond just scenarios, but when all of these aspects are pulling from single pool of people on a single server one aspect is gonna suffer while another flourishes.  I can safely say we know what happened to world pvp in wow right?  Who is to that is not gonna happen here?

       


       

      World PvP was never a part of WoW.  Battlegrounds were always the plan.  They just did not make it in at release.

      A bunch of 60s fighting just outside Tarren Mill for no real reason and no gain was not anything remotely like the built in RvR of WAR.  City seiges were never meant to be part of WoW, as evidenced by the fact that any attempt to do so crashed the servers for the first 2 years.  And now, 3 well geared 70's can wipe out all of a capital city.

      The market for MMOs has changed.  They have to appeal to the people who want a deep RvR system and those who want to participate, but don't have the time to dedicate to Open World RvR.  It has nothing to do with EA.  A developer simply cannot spend the amount of money that it takes to produce a AAA MMO and appeal only to the hardcore players.  As much as I hate EA, the influx of cash probably did more to help WAR than hurt it. 

      I would also dispute the contention that there is "single pool of people on a single server."  There are several different pools of players on any given server.  There are a lot of people craving the RvR system and really looking forward to that aspect of WAR.  There will be an entirely different group of people who aren't able to fully enjoy the RvR, but want to do what they can to help their side.

      Of course, Mythic could screw it up.  If the scenarios are the quickest and easiest way to accrue the benefits of RvR, then Open World PvP will suffer.  Just like the stupid Arena system made any other form of PvP in WoW a waste of time.  There are many ways that Mythic can head this off, though.  I think that it would be best to wait and see if scenarios are "easy mode" RvR and detract from the open world experience or if Mythic puts barriers in place to keep the power players from using the casual, instanced system to hasten progression instead of taking in all aspects of the RvR if they have the time.

    • Posted: 7/17/08 12:48 PM
      WAR (Warhammer Online)
    • I mean really, is it that bad?
    • I would argue that if you have only played for 3 weeks or so and aren't loving it, then it probably is NOT for you.  The first 20 levels of LotRO are simply amazing.  It is after that that the fun level begins to drop off and its flaws become more apparent. 

      I was a Founder.  I was paying under $10 a month.  I left at level 45 because of some really tedious game design.  Dol Dinen just flat out stinks.  4 tiers of quest-groups, each going a little further into the same area, with no sub-area distinction.  It was all but impossible to find a group going there who needed the same four quests that you did.  And someone inevitably dropped out wen they got the early DD quest that they needed done.

      LotRo for me is a near perfect Middle Earth simulation, but a weak game.  Others will, I am sure, disagree, but that is my take on it.

    • Posted: 6/05/08 11:23 PM
      Lord of the Rings Online
    • Replay Ability = Zero
    • Originally posted by waverat81

       

      Originally posted by starbead

      The fanbois have pwned the OP.  Long live Age of Vanguard!

      What the hell are you talking about?

       

      I dare you to name one game where the starting area is different for everyone every time. 

      Dammit I fell for the troll.

      No troll.

       

      I sincerely believe that the OP has been pwned by the Conan fanbois.  If you mean my use of fanboi, I must ask "Who else would be defending such a buggy, unstable, technological nightmare?"

       

      The OP has been effectively dismissed, but that does NOT change the fundamental fact that from a tech standpoint, AoC is the new Vanguard.

    • Posted: 5/16/08 8:02 PM
      Age of Conan

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