| Username | ssnautilus |
| Real Name | |
| Rank | Apprentice Member |
| Joined | May 5, 2005 |
| Gender | Male |
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| Location | London, United Kingdom |
| Last Visit | July 20, 2008 |
| Post Count | 128 |
| Biography | |
| Quote | GW EQ1/2 SWG MxO PS DDO AO WoW EVE CoH/V (P)EU SoR FFXI VG TR PotBS AoC > GW2 & Fallout MMO |
Basically the backend is merely a text MUD with a plush interface - even WoW is like that. The text is so that data is quickly transferred between servers and client while player sees the glory of particles and blood and gore.
If you compare the functionality of a MUD with WoW (or most MMOs) the combat system (or quest system etc) hasnt changed nor evolved. Its a an old formula that just gets a gfx and content rehaul.
And people are getting TIRED of this formula (since everyone and their cat thinks they can make a successful MMO with the me-too formula). And failures like AoC are starting to show the new trend that players are BORED with dishwatered formulas and are seeking NEW and creative ideas now.
PS. And yes, I did code MUDs once.
Entropia Universe would be your best bet - its is star-warsy and sci-fi and open ended.
Down side is.... its a virtual casino with odds stacked against you. You will lose a lot of money 99% of the time playing it - even though they claim its free to play.
Originally posted by Locklain
Originally posted by Teala
LMAO! Are you kidding me? This is AO with a graphic make-over!
I wish it were AO with new graphics. I would be playing that instead.
I agree - if AO got the AOC level of graphics with a Matrix-y feel - it would be reborn as an ultimate and unique MMO experience. (Some combat update would be required as well - too stiff atm.)
This just gets worse and worse.
http://www.mmorpg.com/discussion2.cfm/thread/190087/page/1
No wonder the stocks are plummeting after AO er.. AOC launch.
Very well written article, sir. Makes me want to come back to EVE. Always liked the Elite/Frontier genre.
However, one part you dont mention is steps needed to specialize. YOU are a veteran who knows which ships can outrun and outgun in any given scenario - since you have invested over 5 years learning the ropes.
Normal people WILL makes wrong decisions when choosing their skill-trees (and perhaps learn from those mistakes). Reason simply being lack of knowledge. It easy when you know how.
I also note that you mention 2 year time frame to get "decently" competitive. Most people will not be investing that kind of realtime.
You also mention 0.0 space - which may be granting YOU millions of isk - but a newcomer wont even be getting close to that space without getting blown to bits first.
So. What example skill-trees can you outline that will help players specialize in their different roles. And what specialization roles do you recommend for starters.
Which IP would you like to see become Bioware's new MMO?