| Username | sorcielle |
| Real Name | k fischer |
| Rank | Hard Core Member |
| Joined | February 2, 2008 |
| Gender | Male |
| Age | (hidden) |
| Location | portland, OR, United States |
| Last Visit | May 15, 2008 |
| Post Count | 34 |
| Biography | |
| Quote | ...at the gettin'' place... |
Originally posted by Urrelles
I remeber the 40 man fight for C'thun. That was absolutely ridiculous. 40 people following a perfect pattern. One peron's mistake could kill 5 - 10 other people instantly.
C'Thun... I think was the most precise encounter ever made by blizzard.. yes one person' s small mistake and next thing you know, inevitible wipe. The encounter demoralized and almost broke up our guild... but it was worth it IMO.
I am not saying there is no place for 10-man raids. Back in the old days strat and scholo, BRD, BRS totally had their place.. and now with them more set up in raid style, that is fine.
I do disagree that there are only 5 skilled players in a raid. Yes that is true for some of the more tired encounters, but many of them were cleverly designed so this specifically wasn't the case... no I am not going to break down each boss fight to prove my point. Yes some people have a more important role in an encounter. still the ability to get 40 people working in unison is what i always thought was so cool about raiding... unfortunately people got so hooked on the gear hamster wheel... that during the fight people were just sweating if 'the sword' would drop or not, and were no longer enjoying the encounter at large. This ultimately is the sweet poison that makes WoW so succesful...
I really dislike the trend of making things smaller... not that there shouldn't be 20-mans or 25, or 10-mans.. but everything is on a trend to make smaller and easier.... and ultimately it makes the encounter just not seem epic. I want my epics to be epic... that is all.
I wish!
No the codes will be good for the open beta, slated for sometime between the guild beta and the headstart. No definite date has been set. My guess is it will be along the lines of a 2 week window.
Hopefully it will be a much smoother experience then AOC's beta.
What alot of people don;t realize is that Mythic is doing very focused beta testing, so at this point in closed beta people aren't just playing the game willy nilly, they are testing very specific tiers and battle mechanisms.
I run at low-renderer... so I may not have your best answer, but compared to the quality from last November, yes, there has been definite improvement. It seems much more stable now.
Anyone got any new news, innuendos, or speculations on the unvieling of the NA marketing arm? News has been very quiet of late.
I realy hope this game succeeds - their timing unfortunately puts them at a huge disadvantage.
Well this spring I have been cruising through a ton of F2P games and download trials while waiting for AOC and WAR to drop...
I gotta say, only FURY has stayed installed through the whole merry-go-round. Even with its ups and downs, I find it to be refreshing, and a bit faster paced than guild wars.
Would you rather see a game release pushed back a year or have the game release witha few bugs that will be fixed?