| Username | sokkyu |
| Real Name | Tyler Thompson |
| Rank | Advanced Member |
| Joined | November 4, 2007 |
| Gender | Male |
| Age | (hidden) |
| Location | Burnaby, BC, Canada |
| Last Visit | July 15, 2008 |
| Post Count | 64 |
| Biography | I was born, I lived, stuff happened, stuff happened, joined this forum, more stuff happened, and the adventures continue in the manga! |
| Quote | 100% unpasturised ownage with no preservatives or msg. |
Alot of people get attached to games in way similiar to how people are attached to old friends I guess. Some gamers get to the point where they are as close to the game as they would to a person they completely know. So I can understand that people hate developers like Sony Online Entertainment because the connection to their products are deeper than people like who are not as outraged at these companies. What I'm trying to say is SOE never liked it's customers as much as it's customers liked it's games. No developer has go to further than pleasing the community enough to bring in the money. Not that developers are all about the money but they just don't need to care about gamers as much all the vocal haters seem to think.
Game companies are very much like celebrities. We say "Oh, oh, Mr.SOE give us some more high level instance and maybe a new race or something please." just like a fan would go "Oh, oh, Mr.Lucas please make Star Wars Episode 7."
So when your life is ruined by the next "betrayal(internet sarcasm)" move Sony makes don't hate, don't even feel bad. Just hold your chin up high say "I've been cheating on you with Relic anyway" and leave (insert whatever game). But know that as soon you've dumped your next developer that Sony and Mr.Smedley are ready to take you back into their arms.
If the majority of vocal players say "instancing is useless, remove or die" then the developers may remove it. But I don't see that happening for Stargate Worlds or other mmorpgs since removal of instancing doesn't really benefit players and sure as heck makes developers jobs harder. I'm not saying developers shouldn't work for their money but removal of instances does make for alot less variety in gameplay.
I'll decide when sufficient information on the 3rd mmo comes out. I have not major problem with Funcom's last and would still give the newest one a chance if I hated both. Afterall I still look to The Agency regardless of SOE's many follies.
The one thing that developers can't change is how they're customers behave in the game. Sure logically if a boss would give any exp or drops to me because it's not my quest I would logically leave it alone but not all people don't make choices based on logic. Like every other gamer killing stuff that you are able to kill is an instinct. I don't care if you have to kill this boss to get the ultra-super-mega-special weapon I'm gonna take my P-90 blow the living heck out of it and move on my merry way. A bad developer says "oh you freaking idiots you're not playing my game right you don't get any goddamn benefits from doing that don't do it!" A good developer goes "oh it looks like some of my customers are jerks...ah well let's seperate them so they don't have an oppurtunity to that again"
I'm proud at least that a thread of this nature has not become a battleground for the more zealous of game enthusiasts.
How many MMORPG titles are you currently subscribed to?