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Profile: smut
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Usernamesmut
Rank: 5/100Rank: 5/100Rank: 5/100Rank: 5/100Rank: 5/100
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RankNovice Member
JoinedOctober 28, 2006
GenderMale
Age24
Locationwest grove, PA, United States
Last VisitJuly 10, 2008
Post Count36
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    • EverQuest II: Dear Devs: Part Two
    • I left the game because of these BS answers from the eq2 devs. My favorite class in EQ2 was gimped, like some of the other 24 classes in EQ2. The problem is, they put too many classes with out balancing them all. They claim diversity but when raiding pigeonholes you into 6 classes whats the point? Its 4 years later and those classes still have not been fixed. God forbid the class you like to play isn't good enough for high end raiding or sucks in groups. You'll have nothing to do at high end. I was hoping Rise of Kunark would be awesome, what with the epics, returning favorite zones and such. Then it comes out, epics are not even in the game yet, there is not one single heritage quest (come on, where is the greenmist katana from classic eq) and when the epics finally did come out, most of them sucked. For instance, the guardians have an uber epic but crusaders, who need help, have a gimp weapon. The high end group instances were very uninspiring, TONs of gear was nerfed 3 months after the expansion, making all that work to get those items useless. The only way you could level at a decent pace was to do thousands of stupid solo quests. Dungeon XP was very bad, but the 3 years before then, dungeon xp was decent. Why change it all of a sudden? The high end raid gear is badly itemized for the most part. The contested mobs are just rehashes of the same mobs from the last expansion.They are out of touch with the players playing EQ2. Good riddance, I left 4 months ago and I haven't missed it!

    • Posted: 6/05/08 8:04 PM
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