<
>

Profile: singsofdeath
Send PM  Forum Posts  Forum Topics 

Usernamesingsofdeath
Rank: 70/100Rank: 70/100Rank: 70/100Rank: 70/100Rank: 70/100
Real Name 
RankHard Core Member
JoinedJanuary 28, 2006
GenderMale
Age27
LocationBruehl, Germany
Last VisitJuly 23, 2008
Post Count913
Biography 
Quote

"You should never underestimate the predictability of stupidity."
- Bullet Tooth Tony

 

5 Most Recent Threads by singsofdeath [more...]

Latest Blog Entry - I must be a Masochist! (According to some people here)
From my blog Musings and Stuff. [singsofdeath]

Yes, I must be. I am playing and enjoying Age of Conan.

 

Why? Very simple. I came to this conclusion after quietly reading these forums for a while. No, I am not going to say these Forums are riddled with posts that are painful to read (I'll hold my opinion on that to myself), but I am talking about the apparent -fact- that I am playing a game that is so obviously total crap and BS and broken everywhere and so on and so forth, yet I am having fun with it. So the obvious conclusion is, I am a masochist! I love torturing myself through endless broken quests, love waiting for non-existant support and love, getting stuck everywhere, plus I love grinding without sense, I love being banned without reason and I love a lagfest!

 

Or do I?

 

Now don't get me wrong. This is not a place to slander all those of you, who certainly have valid problems with the game, be it that you simply don't like it, or that you encountered a huge bug that entirely broke the game for you.

 

I am talking about all these people, I won't give names, but you will know them, who keep posting in every thread that crops up and proclaim that the game is so bad, that, according to them, anyone playing it, must be an idiot. I mean, judging from what these people are spouting, there is simply -NO- way that -ANY- sane person could -EVER- enjoy the game now.

 

So why then, am I having fun?

 

Is it because I am trying to shy away from the truth? Do I -force- myself to play the game even though, deep down, I really do not enjoy it? Am I blinding myself to the truth that others, so vocal in their crusade to convert everyone, have long accepted and made their own? Me, and the other people in my guild? And the people on my Friends-List? And the friends playing on other servers.

 

Or could it be that I am not blinding myself, but that I am enjoying the game nonetheless? That I have yet to encounter game-breaking bugs? That I actually like the graphics, the combat, the mechanics and the content offered? Could that really be?

 

Do you think there might be people out there who do not share other people's opinions? Could that REALLY be?

 

Think about it for a moment, and look at yourself in the mirror and ask yourself why you think you hold the universal truth to people's joy and fun in games. Ask yourself why you think your opinion, or that of anyone else for that matter, is in any way important to another person. Ask yourself if you don't want to change your tone of posting, your way of expressing your discontent, and instead of painting everything in your, personal view, and making it the ultimate truth, allow others to have their own opinion, without trying to make them look like idiots.

 

Frankly, I am sick and tired of replying to people that continue to slander the -players- of AoC as idiots because they are enjoying the game that they are playing. Or postulating that they are helping a company rip the gamers off. Or claiming only their version of reality is the true one.

 

Again, I do not mind people giving valid reasons for quitting, nor do I mind people not liking the game. It's the people who seem to be on a crusade to "save" all the others from a horrible game that can't possibly be enjoyed that bug the hell out of me.

Latest User Gallery Images [more...]

singsofdeath has not uploaded any photos or screenshots yet

Recent Forum Posts [more...]

    • A Different Approach
    • Originally posted by Keeper2000
      Originally posted by singsofdeath

      Among the many things there are two that stand out for me.

       

      1. As you said, the massive battles. People can point to DAoC all they like but the MASSIVE battles in DAoC were a lag-fest as well when they went into the hundreds of participants. Managing to create a way to have a massive battle with supposedly 200+ people on the screen and still get an average of 60+ FPS out of midlle-end PC's...that's quite a feat.

       

      2. The supposedly huge seamless world. It's been stated this world would be twice the size of any world currently on the market or in production. While creating such a world is certainly possible, creating it to be filled with content AND to be stable when being totally seamless seems like a huge feat to me.

       

      Anyway, the third that I would point out, is that it's the sheer -number- of features compressed into one game that staggers me. Focus on one aspect and it wouldn't be quite so fantastic sounding. Anyway, my two cents and I hope this will not turn into a flamewar (yeah...I'm hopelessly optimistic, ain't I? XD).

      I had been in battle in DAoC with more than 200 people in a zone and the lag was ok.  But the computer must be a good one and the connection too.

      This is now.  In the past, it laged bad.  And I must said the servers hardly have more than 1000 people on.  Not sure how many people were on when that battles happened but it wasnt like the server was full.

      I can say the numbers because the mid BG were around 60-80 and the spam from enemies were over 100.  That was like 3 months ago in Killibury.  You can still check VN boards and see some nice (hahaha!) comments about the battles.  I had been in that fights so I know DAoC can handle it.  But if your connection or your computer is not adequate you will LD o lag badly.  Some people just LD a lot.

      But DAoC has now years of tweaking.  The last client was tweaked like a year ago before they discontinuated the toa client.  So there is a lot of investment in it.

      DAoC fight is different form what DFO is offering.  While lag (and some exploits that are still functioning, like lag casting) can harm DAoC's way of fighting, it will harm DFO more.  In a game like DFO the lag should be almost non existant.

       

       

       

      As you say, DAOC has massive battles now, but even then only on powerful machines and with a currently outdated graphics engine. I know for a fact that most people playing serious RvR/PvP in DAoC are still using the classic graphics for example in order to reduce lag and FPS issues. I can see how high-end Power PC's could cope with that stuff and maybe make it a playable experience.

       

      However, we were told DF manages 200 (and more) people on screen with 60+ FPS (and that's not just simple playable gameplay, that's as smooth as makes no difference anymore), on -average- computers. Taking into account that DF is using a Graphics engine which, while not as "impressive" as AoC's or something along that line, still looks rather up to date and not exactly average-PC-friendly.

       

      All the rest, I heartily agree with.

    • Posted: 7/25/08 1:39 AM
      Darkfall
    • AoC Review from an unbiased gamer
    • The death of this game is and will be FunCom's lies and incredibly stupid PR decisions. Bugs I can live with. Missing content can be added in later. Blatantly ripping off your customers and keeping on masquerades even when things are burning...that's unfixable.

    • Posted: 7/24/08 5:29 PM
      Age of Conan
    • A Different Approach
    • Originally posted by darkwonderer
      Originally posted by Xxeon
      Originally posted by SynEater

      I applaud your attempt at the middle of the road approach but I will say I one thing I find hard to swallow is the whole concept of trying to make this incredible game (which I hope they can do) for 5 yrs and they only have limited showing of vids and screenshots with no public beta. I also find it hard to see how they can be funding this whole project without drug money. SO many years of development and ppl being paid where does it come from? I figure they are a small company and dont have deep pockets to pull on. Letting ppl play Betas helps test their hardware and find things that only ppl with fresh eyes can see and develop excitment about it. I guess I am not questioning the game but the development team and their reasoning that makes me skeptical. IF this game ever comes out I will be the first to get it but until they give me a working trial or a respected review of actual gameplay I will watch and see


       

      Well when we get that vid next month we will find out wont we.

      But yea witht he realt iem combat im wondering how there doing it. too to be honest buy hey we dont have proof he is lieing so. lets wait for the vid ^.^

      limited screenshots? did you count them? i didnt know 400 plus was limited >< but yea

      i would say massive battles realtime no lag would be th hardest out of all of it. (this is one reason hit boxes arent in)


       

      I completely agree that there are probably concerns and legitimate issues with PR, funding and the likes. I am trying to get at features here though. For the other discussion has been had in every thread to date.

      Real time combat. That is a different feature than UO. How difficult (rare) is real time combat in the gaming genre. I do not play FPS so is this along those lines then?

       

      Serverperformance is a big factor in FPS games. Particularly as it has been stated that everything in DF will be FPS. Even the Magic will not be targetted, but you have to aim it and hope you hit. Now, as immersive and fun as that will be, there are one or two questions that come to mind.

       

      1. If ever there is client-side latency issues, that gamer basically is out of the combat. Unlike other games, delayed commands will not get anything done here, because the combat will have moved ahead and any swing that might have been a well aim under normal conditions would go amiss if the client had any lag. This is not just an issue of Aventurine mind you, but of the players playing the game as well. What I mean is, if your ISP f**** up even a little, or if your room-mate downloads some pr0n, or anything of the like, it will have much more impact on this game, than on traditional MMO's.

       

      2. As more and more people enter the fray, the lag will also add to the above. IF and only IF DF really manages the flawless system they promise, will this not be an issue. We can only hope they really do it.

    • Posted: 7/24/08 4:46 PM
      Darkfall
    • A Different Approach
    • Among the many things there are two that stand out for me.

       

      1. As you said, the massive battles. People can point to DAoC all they like but the MASSIVE battles in DAoC were a lag-fest as well when they went into the hundreds of participants. Managing to create a way to have a massive battle with supposedly 200+ people on the screen and still get an average of 60+ FPS out of midlle-end PC's...that's quite a feat.

       

      2. The supposedly huge seamless world. It's been stated this world would be twice the size of any world currently on the market or in production. While creating such a world is certainly possible, creating it to be filled with content AND to be stable when being totally seamless seems like a huge feat to me.

       

      Anyway, the third that I would point out, is that it's the sheer -number- of features compressed into one game that staggers me. Focus on one aspect and it wouldn't be quite so fantastic sounding. Anyway, my two cents and I hope this will not turn into a flamewar (yeah...I'm hopelessly optimistic, ain't I? XD).

    • Posted: 7/24/08 3:49 PM
      Darkfall

Special Offers

MMORPG.COM Polls

In your opinion, what kind of gamer are you?

Hardcore
Average

(login to vote)

View all polls