| Username | silverlobo |
| Real Name | |
| Rank | Apprentice Member |
| Joined | May 16, 2006 |
| Gender | Male |
| Age | 36 |
| Location | Keflavik, Iceland |
| Last Visit | January 7, 2009 |
| Post Count | 58 |
| Biography | |
| Quote |
What I think is pretty amazing is that there is a beta going on and not a single player made video has been leaked. Seeing that all it takes is Fraps and key stroke I find it almost impossible for a Beta to be going on this long without ANYTHING getting out about it.
Take it for what its worth.
Originally posted by Windsurfer
You can use waralytics.com to help decide which server to play on. I play on Red Eye Mountain which is pretty populated.
Once Waralytics updates with the 2 servers mergining into Badlands it should be the highest pop server in WAR.
Originally posted by _Shadowmage
Originally posted by silverlobo
The last thing that must be fixed now, not later is leveling rank. When Mythic decided to ignore a year plus of play testing and greatly increase the time to rank in the last few weeks before release they made a huge mistake. The number 1 issue Ive seen people complain about is that there is no open RvR. The reason: the masses are stuck in T3.
It seems you are unaware that in betas companies increase the leveling speed so players can get through the content faster to test it.
If you were in closed beta you would know they did not open up all the tiers so there was no reason to "increase" the leveling speed what so ever. When I joined beta tier I & II were available only, and to my understanding it had been like that for months.
In my opinion Mythic did not "increase" xp gain in beta so people would get through content, because they way they conducted the closed beta there was no reason for it. Also I like to point out that the xp gain is only a huge issue in T3, that is where it is taking way to long and needs to be adjusted.
First off I will be playing this game regardless if the following items get fixed, BUT that does not mean others will. Now to the issues at hand:
The xp/rp mechanic must be changed so that it is distributed between everyone in a WARBAND, not groups. Their band-aid horrible fix to what they saw as healers receiving to much RP has only made the problem WORSE. Case in point: go into any scenario and pure dps classes are rewarded for going solo. So to fix the problem they must do the following: Scenario's do not allow anyone to drop group, only to move between each one, AND xp/rp is distributed between everyone equally in the warband not just the group.
Scenario servers are pretty much terabad. There is no way a server like Badlands is only having a few dozen players on each side queuing up. Mythic in my opinion is limiting the amount of matches that can go on at one time which is making the queue's to damn long. Blizzard has the same problem with 2v2 queues, they are long not because they don't have enough people, it is because there are to many people. So to fix the problem they must increase the servers that handle scenario's.
The last thing that must be fixed now, not later is leveling rank. When Mythic decided to ignore a year plus of play testing and greatly increase the time to rank in the last few weeks before release they made a huge mistake. The number 1 issue Ive seen people complain about is that there is no open RvR. The reason: the masses are stuck in T3. They were on the right track with the idea of getting everyone in T4 so the WAR would be raging before the first month was over: they failed in that, and failed big time IMO. Mythic must fix this problem, and to do that they need to get people through T3 a hell of a lot faster.
Thats what I see as the major screw up's and all of them are rule set mechanics that left unchanged effects everyone that plays the game. Like I said above I will still play because I do enjoy the game, but with the above rule set changes I think the game would be much more enjoyable.
I can only truly gage the retention by what I see, and the guild I am in started with about 80 players when the game launched and has 120 now, and we did that without open recruitment. So my experience makes it hard for me to see any substance in the OP's observation.
What is your favourite Rogue archetype class in Age of Conan?