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Profile: sdozer
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Usernamesdozer
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RankNovice Member
JoinedJune 15, 2008
GenderMale
Age21
LocationAvon, NY, United States
Last VisitJuly 18, 2008
Post Count2
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Latest Blog Entry - On RMT
From my blog DFG's Boasting Levels Online Game [sdozer]

I don't think bribing, ie convincing, another player to perform an in-game, ie role-playing, action, should be a bannable offense; ok not sure on this, but whatever. It at least isn't bannable under current MMORPG terms of service. All it says is that the company owns the servers, the game, the service, any property in-game, the terms of service, etc. Well no matter how much money you shove into another player's pocket for gold, the company can always pull the plug on the game and its in-game assets. There's not a damn thing you can do to argue that it's your gold and that they can't get rid of it.

Issue solved, right? All MMORPG companies need to do to eliminate bribe money is to add in their terms of service that a player can't give real money to another player to convince them to perform some in-game action. Now they need to enforce it ;). They could always just allow limited gifting, or get rid of it altogether.

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    • What makes you think this game is going to be good?
    • "Yes there are skills levels.......but unlike other games they will not be available for other players to see so obviously you wont be able to gank a lowbie when you will have no idea who that lowbie is. This is one of the many things that will set Darkfall apart from all the other mmos......IF it ever gets made.

      Indeed the combat system might not be all that different to any other game......but then why does it have to be? Something doesnt have to be different to be good ya know."

      I never said that it wouldn't be a good game because of it's lack of innovation in the combat system. But I bet that I will get bored of it after some time. I'm certainly not playing Huxley but that's personal preference for the FPS genre itself. Notice these are "I" statements.

      It has to be innovative to be great actually. You know, a strong idea versus a good one. It's a 'good' idea to use the 'good' stuff from the past. But will it stick ? Or will you feel, after a while, like you've seen it all before; in that area of the game that is, which there might be others that keep your attention. So I'm sure I will enjoy the game for a bit, and maybe longer. I'm definitely sure that it will be a good game, and btw I think that a game is also 'great' on a personal level obviously if it keeps one's attention. So if it does that to me, great :P. But I'm betting that the un-innovative combat will be a drag after a while.

      ;) And by the way, my point was really that it's not the end-all-be-all of PvP games because of it's lack of innovation in combat.

      I guess with not being able to see skills, and the fact that you're respawned, and the fact that I don't want protection begging losers in the game; it all adds up to not caring about the lowbie thing anymore.

    • Posted: 7/02/08 11:56 AM
      Darkfall
    • What makes you think this game is going to be good?
    • That's OK that you are confused OP. I am too. This won't be the end-all-be-all of PvP games, nor of MMORPGs. I'm cooking that one up ;). Jk

      I think that the game may be pretty sweet. You'll probably get a community that's as professional as EVE Online's. By the way, that's based on my experiences so if you have a problem with the EVE community, whatever. I have a few worries about Darkfall.

      There are levels numb skulls. Skill level. Level is a very general word that doesn't just mean a number that states your progression from 1-100. It could mean 1-10000000, such as for experience. It still means a level, that is your progression. So you will have ganking of lowbies, people with less skill levels and less bought skills; unless players unleash guard patrols and powerful players decide to play the good guy to loot the good stuff.

      My guess is that it will be interesting to play for a few months to chuckle at the 12 year olds. The combat just doesn't quite look very spectacular. It's just a TPHnS/FPS in an extremely large, persistent world. Woopdidoo. Where's the innovation in combat? Again, not the end-all-be-all of PvP.

      So I will play for a while and if the experience is good, less ganking than I expected, then I might keep going until Warhammer 40KO comes out. That might have some nifty melee combat considering the IP, but I still HAVE to play it.

      Conclusion: DF die-hards are weird. "Freedom dude!" You sound like a hippie.

    • Posted: 7/01/08 10:46 PM
      Darkfall

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