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Profile: sayuri2006
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Usernamesayuri2006
Rank: 37/100Rank: 37/100Rank: 37/100Rank: 37/100Rank: 37/100
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RankApprentice Member
JoinedFebruary 26, 2006
GenderMale
Age(hidden)
LocationAuckland, New Zealand
Last VisitSeptember 19, 2008
Post Count44
Biography

Games played: Everquest2/Perfect World/Flyff/DAOC/SOTNW/Mabinogi/Dark&Light/Guild Wars/WoW.
Games Anticipating: Aion.

 
Quote

"Do NOT believe something said to be true until there is enough evidence to only YOUR satisfaction."

 

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    • Blizzard allowing PvE-PVP Transfers.
    •  

      Originally posted by jason_webb

      Here we go again;

      1: When you talk about "people" turning away from the game you are generalising when what you actually mean is you, personally. The game has grown in subs year on year and although you have to accept that some of that is new growth over old players leaving it still blows the theory that Blizzard making drastic changes to the game is driving people away.

      2: I think that you cannot discount peoples motivation for moving across to PvP servers as most of the argument against these transfers is based on the assumption that people are only moving across because they are all top geared and looking to be top dogs on the PvP servers. I will admit that there is always likely to be that sort of player moving over, but for the most part people are coming over for the challenge because they are not getting what they want from the PvE servers any more and surely this has to be a good thing for the existing PvP players as it offers them fresh blood to take on themselves.

      3: You never answered this one and it was probably the most important as getting the gear was a big part of the argument against?

      4: The whole "hardship" thing is just a PvP elitist argument and really has no bearing on whether the transfers are valid or not does it. If you were so inclined, you could just as easily move to a PvE server, level and then move back if you believe it is so much easier couldn't you?

      5: Things change, that is the nature of MMO's in general, i mean when the game was released there was no real PvP on PvE servers either but with the introduction and expansion of BG's and Arenas i think people have got more of a taste for it which is probably another factor in this decision.

      6: Again, it is just as true the other way around and it is more likely that a person will bring more peole into the game by telling them positive things than people leaving a game they are established in because one of their mates got pissed at something.

      Hi again,

      Yes, your points are very valid and stand true in theory.....my biggest concern though is this: In theory this might be good for some players that want to make a fresh move onto a PVP server, this is fine by me. What is NOT fine is that fact that MANY people didn't have this option and HAD TO REROLL THE SAME CLASS on a PVP server, For instance, the human rogue on a PVE server that had to do it all again on a PVP server.....THIS takes money and time. And by saying you can do the opposite today by going from a PVP server to a PVE server and back nps will cost you $25 USD....who really wants to pay that? My ENTIRE concern is two fold: The fact that ppl pay money to level on one server, and stick to restrictions set out by Blizzard. By making changes, players lose out on time, whatever that may be, and the fact that Blizzard were so concrete against this in the first place.


       

    • Posted: 9/19/08 7:50 AM
      World of Warcraft
    • Blizzard allowing PvE-PVP Transfers.
    • Originally posted by jason_webb

      AGAIN!!! FFS, we have been through this whole argument a few days ago!

      1: It is up to Blizzard what they do with the game and it seems to have held them in good stead so far.

      This is pretty obvious....yea they can do whatever they like. But to me, this is exactly what is turning ppl away from this game; they are making this game abit too EZ mode, abit too much toned down, with aspects like the lvling, mounts, gear, policies. This game is turning into a "every casual can do well" game....lol this game is honestly turning into game with no soul, nothing to really jump up and say "I deserved that".

      2: Why has everyone that wants to transfer across to a PvP server got to be an "Imbred x PvE'er", why can't they just be people that have found they like PvP servers but want to move over the character that they have already done all the work on, on a PvE server?

      Imbread means exactly that....from a pve server. The motivation of players I'm not discussing about, it's the change of BEING able to transer in the first place.

      3: Aquiring the top gear is no different for PvE or PvP, they all do the same dungeons/raids/BG's/Arena's and if anything the PvP'ers should have an advantage with all of their PvP experience, shouldn't they?

      4: Why moan about the 'hardship' you have had to go through to level your characters when you knew what type of server you were going to in the first place?

      Idiot, that is exactly my point. Do you not understand? The hardship was decided and chosen by players as an offset to be able to level on a PVP server, PVP server players know this sacrifice and they accept it.....what they don't accept is having servers exist that don't have this problem suddenly being able to join it without any hassles, any restrictions at max level.

      5: The PvP servers are far more mature than when the game first started and that is why i feel Blizzard now feels it is safe to open these transfers without upsetting any so called balance.

      I find it strange then that they lacked the foresight to realise they placed this policy of non transfer of PVE to PVP servers. They set the rules, the community understood the reasoning because they could see THE difference, now many are QQing not because of balance but once again because of policy. To me, this suggests Blizzard not listening and respecting PVP server player's, well at least the ones that genuinely were for the non transfer  from PVE to PVP servers.

      6: You ask Blizzard not to give in to peoples whining, so why should they listen to the people whining about the transfers?

      Because it only takes one person to leave the game, to bring other players as well, then a ripple affect evolves.....if Blizzard continue to water down the game mechanics....ppl DO leave, and being "King of the Castle" doesn't mean it can't be broken down. I think Blizzard has alot of confidence in their sub numbers with WoW, they can do as they please, they can choose to delete the Shaman class if they so choose to........but subs are subs and one day the perch will get toppled down.

      Stop whinging about the transfers, get a group of guild mates or friends together and go show these ex PvE'rs what a PvP server is all about.
       

      lol, care to join forces?


       

    • Posted: 9/19/08 6:04 AM
      World of Warcraft
    • Blizzard allowing PvE-PVP Transfers.
    • There has been one post already about this but I thought I would start another one because I never expected this from Blizzard and it SHOULD not be allowed.

      Basically Blizzard is allowing PVE players to transer onto PVP servers, as long at they meet some conditions such as not transferring to a PVP realm that already has a high population, their last transfer of that character, how much gold is able to be transferred and so forth. But beyond that, they have the freedom to transfer their carebear character onto the PVP realms.

      It just seems funny that Blizzard since the game came out explicitly explained why they were against this and have the right now to say the game has matured and as a result means transfers from PVE to PVP is deemed perfectly fine now. My biggest problem with this is the fact that PVP servers do take longer to level, there is more competition to do certain world quests, dailies, farming and so forth, gear is easier to get on PVE servers. PVP realm players have to sacrifice this, they are happy to because they know the limitations and sacrifices made rolling on a PVP server. What is not right is having it thrown back in their faces by a new imbred population of X PVErs....that haven't had to go through the "tough" times of PVP realm leveling.

      It saddens me that Blizzard can just turn their policies around, if it wasn't much of a big deal, why was the non transfer of PVE to PVP put in place? I would like to think to protect player's experiences and player's choices. What about all the players that rolled on a PVP server, knowing they had to abandon ther old character from a PVE server? I have friends that made a warrior on a PVE server then had to make a new warrior just to play on a PVP server. They would have transferred if the option WAS available, it was their choice to level a new warrior but now it is all in vain, where is their time lost?

      Blizzard, please do not cave into player's whining and the depth of your money pockets. Trust player's choices and set some things in stone, without one day crumbling them down to sand.

      The ONLY thing saving ALOT of players the aggro by this disgraceful game design choice by Blizzard is the fact that WOTLK is just around the corner. GG Blizzard!   

       

    • Posted: 9/17/08 8:55 PM
      World of Warcraft
    • A person from the future on MIRC details WOW.
    • Greetings all,

      Wow, I was recently on MIRC as usual, which I usually do some nights when one of my friends and I got talking about gaming in general and he just happened to mention about some guy claiming that he was from the future and he was telling everything about WOW and what happened to the game.

      I laughed and he said to come to the chat room to see what it was all about. I did and after like one hour, in the public chat room alot of WOW was discussed. I really do not know what to think about what he said but I will highlight some things he mentioned. Alot of things were very detailed and either he has a very vivid and convincing imagination or he is just a liar.

      WOTLK got pushed back further since they had open beta problems caused by a restraining bug that was the result of a graphics engine update component, with the textures used to overlay new models of mobs. He said that during that time other games had come out (I remember he saying WAR Online) but the overall WOW population didn't mind since Blizzard set up a week long opening event. He recalls the event as some kind of scourge invasion. He mentions that Blizzard, after learning from Illidan, that players wanted more from Arthas that it was Arthas himself that leads the field with players been able to actively participate in the event. This was all late 2008.

      He then was asked by someone about the new XPAC and replied that Blizzard had to take a new direction after WOTLK was released since competition moved about 4 million players from the game and Blizzard reintroduced a larger format of open PVP. The sieges were crap because they only occupied a small portion of land, from the Howling Fjord to some other place. He recalls all of Northrend as well as outlands becoming open PVP through constant reward based sieges by NPCs labeled as the Nathren who are given more AI than what was currently in the game at the time.

      This was all done in six months as the new lands and content just weren't keeping players interested. Open field PVP was planned even when BC was out but Blizzard didn't want to block out their new daily quest system, the new arena system, the raids so once competition had to get Blizzard thinking of revolutionary ways to keep players fresh. The arena system died away after 5 seasons, mainly due to class imbalances introduced in the WOTLK (DK was nothing special after it gets nerfed, most of it's runic power spells stay but the other magic core/melee gets nerfed) and players flocking to this new open field pvp.

      Blizzard already knew how to make this work (WAR fails at their version; the RVR) since they already had a very fluid combat system and the NPCs (scourge labelled the Nethren) taking on character traits. The whole idea was to get the game as involved as possible, or in other words as non-static as possible. The Nethran were programmed to play like players and could take on classes through a portal in each area.

      For example, a Nethran caster (there were three sub types; caster/healer/melee) could randomly come out and go back in and out again as any of the three sub classes. Their skills were designed to be related to any of the pre ( Rising Blade of the Legion; the XPAC following WOTLK) classes. The daily quests system was replaced with this new system of open PVP as these were random in any place in Northrend and Outlands and they would take out an entire city in one hour. The city then had to be built up again using donation of wood/gold/cloth/and rep rewards from the faction intended.

      The defeat of the Nethran in any one area meant entry into the portal which provided players to battle against the bosses of the Scourge (Arthas is not included as he sits alone in one instance) for loot (the tier system drops and gets replaced with armor marked in both color distinction and with markings (distinct for each of the two factions).

      WOTLK is updated with a new expansion called "Rising Blade of the legion" about 6 months after with a new class; Summoness which is very much just a necromancer, no new levels and more focus on this open field PVP. The problems start when Blizzard realise players from horde and alliance off group aid each other to gain entry into these random portals to fight the scourge.

      In the XPAC, Arthas' soul gets returned to his sister who along with Kael'thas/Tirion and Sylvanas join forces to aid players) and once all the entries were opened and the bosses killed, territory wars were introduced to offset the aid the two factions were giving each other and this damages the game as the arena system dies, noone does the BGs (three more were added; two for resources, one an aerial based BG for land reserves) and pvp servers get controlled by one or two big guilds per server for land and along with it, ganking. 

      To be continued... 

    • Posted: 5/27/08 4:29 AM
      World of Warcraft
    • What are you doing untill Aion release?
    • As for me, I'm trying to wait out the time, it seems so far away, for Aion. I'm trying to try out other games, mostly f2ps, but all of them are just horrible horrible grindfests.

    • Posted: 5/21/08 2:50 AM
      Aion

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