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Profile: safwd
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Usernamesafwd
Rank: 86/100Rank: 86/100Rank: 86/100Rank: 86/100Rank: 86/100
Real NameDrew 
RankElite Member
JoinedApril 23, 2006
GenderMale
Age(hidden)
LocationRivervale, WA, United States
Last VisitMay 13, 2008
Post Count549
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"Game Experience May
Change During Online Play"


CAKE OR DEATH

 

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    • Why are there not more skill based games?
    • Money. It is as simple as that.

      Lets look at the first 3 mainstream MMOs that came out:

      UO- Skill based
      EQ- Level based (with raisable skills)
      AC- Skill based

      EQ had more subs then the other two games combined. That right there told Developers where to go in the future.

      There is a market for pure skill based games but level based games will always carry a larger sub base. Its all about the money.

       

       

    • Posted: 5/10/08 2:09 AM
      General Discussion
    • Death Penalties...
    • Originally posted by Xiaoki

      Harsh death penalties are a quick way to make your MMO fail.

      Punishing the players for something that will happen and happen a lot is not the way to conduct business. Vanguard tried to have a harsh death penalty but quickly lightened it up on in the first month of release because of overwhelming complaints. Vanguard will further ease up the death penalty in the near future.

      I know people from EQ1 and FF11 that quit the game because they died and lost a level at high level. The death itself lost them about 2 weeks of leveling and the level lost was just icing on the cake.

      Nearly every MMO on the market that had a harsh or unfavorable death penalty haved lightened them up in some way.

      Why?

      It's what the players want.

       

      Why, because thats what alot of players want, not all players.

      And i kind of doubt the 2 weeks of lost exp for a death in EQ, i dont care what level you were. I never lost near that much exp EVER, and i only lost a level once in 4+ years. Lets not act like this is something that happened alot.  But perhaps i just didnt die as much as the people you knew.

      I do know of people that lost their bodies in the bottom of a dungeon in very early EQ and were never able to get their stuff before it poofed but not too many. And that pretty much died as soon as the summon corpse ability got into the game.

    • Posted: 5/09/08 2:20 AM
      General Discussion
    • Can someone explain the hate towards SOE?
    • Originally posted by Gishgeron

       

      Originally posted by WhiteknightI
      • Originally posted by Makaveli04

      omg...another one of these posts...if you do a forum search there are already several threads about the same topic. This is just going to turn into another flame fest like all the others.

      I just wanted a sum up of why this company is hated so much.  The other threads kind of drop things about it, but don't really explain where the hate if coming from directly.

       

      Obviously this company was hate pre-PoTBS and I'm tryin to find out why.

       

       Here is the short version.

        SOE historically and ritually admits to not caring one iota about its players.  They do really bad things, and make really poor choices.  To top that off, when called out on said bad things and choices...they tend to enjoy telling everyone that they are either stupid, or unneeded.  Either one is pretty awful a thing to say to ones support beam.

        Oh, and they also like to buy failing IP's and then ignore them completely...forcing them to survive on skeleton crews who do little more than add a tweak here and there whilst drawing in profit over the fact they have no one to pay for its upkeep.

      That statement is true i guess, but only if you are one of those people who thinks the world would be better off if The Matrix Online and Vanguard would have just died vise going on the Station Access. Why should it matter that people are actually still playing those games and like them, reguardless of how much updating they get. Better to say screw them and just shut the games down. 
      I guess the question comes down to, Is it better to force a game to survive on a skeleton crew or just shut down. My view is if people want to play it then it is worth keeping alive.

    • Posted: 5/09/08 2:07 AM
      Pirates of the Burning Sea
    • Can someone explain the hate towards SOE?
    • I dont love or hate SOE but i give you an answer.

      First SOE made EQ and it was fabulous, my favorite game of all time. Some years into the game, im not sure how far actually, they decided to make some changes to the game that made things a bit more convienent, i.e. instant travel and centralized trade area. It seemed that they were making these changes to compete with the newer games coming out that were a little less time consuming. Many of the players didnt like these changes so they left. I ended up leaving the game after 4+ years but not because of the changes, i just figured 4+ years was enough.

      Im not sure which came first so i will just go with EQ2. They launched EQ2 and it was a total mess. I preordered the game and didnt like it at all, i was back in EQ less then a month or two after getting it. They have since fixed that game and it is very popular though the sub base is not huge like WoW.

      They also made SWG, and this is where the real problems start. They had a buggy but loved game for about 250K people. WoW came out and they saw how many people were playing that game and decided that simple meant tons of people. So they completely redid the game and basically hosed the 250K people that loved it before. Not cool of them. Though i think Lucas Arts played a very large part in this.

      People have also had problems with their customer service department but i never did. I was also in a rather large guild and i cant recall anyone in the guild having any big problems. So i cannot confirm if it was bad or not, it was actually good for me. I was helped right away the few times i had a problem.

      Mainly they are hated because they chose to change the games that they made without getting consent from the playerbase first. Which of course they did not need to do. But it would have been nice.

      If SOE comes out with a game that looks interesting i will give it a shot. Right now they are working on The Agency and that doesnt interest me. If they said they were coming out with EQ3 that might peak my interest though. Or if they just redid and rereleased EQ.

    • Posted: 5/09/08 1:55 AM
      Pirates of the Burning Sea

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