| Username | rounner |
| Real Name | |
| Rank | Novice Member |
| Joined | September 7, 2006 |
| Gender | Male |
| Age | 39 |
| Location | Canberra, Australia |
| Last Visit | July 31, 2008 |
| Post Count | 62 |
| Biography | |
| Quote |
I hope you're not too hard on those that post satirical misinformation. The saga of the development of this game is quite amusing.
I see irony... It's everywhere... I don't even know it's ironic.
There are still game breaking bugs for some. I crash every few hours. The crash confuses the social server and stuffs up my grouping. My client thinks I am ungrouped but others in the group think I still am. No matter what we do, disband, reinvite, if I restart, zone etc no matter what, I can't play again until the social server times out whatever setting is incorrect. Not being able to group is the reason I left Vanguard the first time. Posters like the fanbois above can insult and abuse me as much as they like, it wont change the fact that AoC has problems.
Refreshingly frank review.
Some of the posts here about tecnhical limitations are crap. VG hitching isnt because of graphics, hint: you can see the next chunk landscape just as well before the hitch as after it. Mip maps and associated techniques have been used for years to reduce client requirements for rendering large seamless worlds. The only thing I agree with Rash about is the player-player collision detection; not all collision detection is equal.
Are you still playing (or subscribed to) your first MMO?