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Profile: rcorvin
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Usernamercorvin
Rank: 19/100Rank: 19/100Rank: 19/100Rank: 19/100Rank: 19/100
Real NameRaymond Corvin
RankNovice Member
JoinedMay 6, 2007
GenderMale
Age19
LocationPinson, AL, United States
Last VisitMay 1, 2008
Post Count19
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    • So...what WOULD be a WoW killer?
    • As I have previously expressed, the idea of a 'WoW Killer' is absurd. The top MMOs of the earlier generations are STILL GOING - EverQuest and Ultima Online, that is to say.

       

      It may end up having less players, and it may be nearly a ghost town, but WoW will more than likely be around even longer than EQ1 has.

    • Posted: 5/01/08 2:29 AM
      General Discussion
    • Suggest appropraite RPG for a 10 year old?
    • I'm going to have to chime in my support for City of Heroes/Villains.

       

      Although you're still going to encounter a fair few disagreeable people in it, the fact of the matter is that... in MY experience at least, it has one of the best communities that you could hope for in an MMO. It also has an extremely paranoid swear filter, so most things won't be slipping through the cracks, as it were.

       

      That said, no matter what you do you're taking a gamble letting a 10 year old play an MMO. I started with EverQuest around that age, m'self - and while I'm certainly not one of the obnoxious trolls you find in most MMOs, even when I'm trying to keep my language "kid-friendly" I drop nasty words without thinking about it when I'm playing WoW, particularly if a situation goes sour.

    • Posted: 3/27/08 6:40 PM
      General Discussion
    • Prius online, WoW will be chow to this ...
    • I don't get why people go on and on about how such-and-such game is going to be the WoW killer - or the <insert current-generation super-successful MMORPG here>, or whatever.

       

      EverQuest is still somewhat alive - perhaps not nearly what it was BEFORE, but it's still alive. It's still running. It's still profitable enough to keep it going.

       

      World of Warcraft topped it, but it didn't kill it - and whatever tops World of Warcraft probably won't kill it, either. I expect both World of Warcraft and the original EverQuest will still be floating around making money long after World of Warcraft 2 gets thrown out there by Blizzard.

       

      Now, mind you... I WANT something that just totally blows WoW out of the water. It is the McDonalds of MMORPGs - I like it, but I know we could have better. But even if the best MMO ever is created in the next four years, WoW will almost certainly still be chuggin' along with a decent playerbase.

    • Posted: 3/27/08 6:00 PM
      General Discussion
    • Vampire the Masqurade MMO?
    • Originally posted by admiralnlson

      I played Vampire: The Masquarade, the pen&paper RPG, years ago.
      I remember having a good time.
      I didn't play Werewolves, and only watched part of a Mages scenario, though.

      Although I'm not a fan of MMOS using IP, I think a MMO set up in the World of Darkness could be very nice.
      It will be a technological challenge for CPP though. I'm not sure about werewolves or mages, but vampires in this world can be very powerful (my noob character was only able to lift a bus. He sucked ^^).
      But CCP can take a challenge ;)

      And, of course, the game should be a sandbox game. But, again, CCP can do that :)

      Of the bunch, Werewolves and Vampires are the most simplistic.

       

      Werewolves mostly focus on physical combat - even the social or mental-based ones will tear people apart in wolfman form.

       

      Vampires are more social, but they have a fairly wide variety of powers and abilities - however, they're a might bit weaker than the werewolves.  I'd say they're more versatile and suitable for social situations, but I really didn't play Werewolf enough to say for sure. (Although... I'm not sure how a noob character could lift a bus, even if they poured all their points into strength and potence. Vampires just generally aren't that physically powerful unless they're elders - even then, a bus is stretching it from what I can recall.)

       

      Mages, however, are the most... bizarre of the bunch. Although I have nothing against them, I think that players of the Mage P&P game will be disappointed in their MMORPG analogues, if they're playable at all. It's not because I don't think something neat can't be made out of it, it's just... well. In the original Mage, a classic anti-vampire move was simply to turn them into an inanimate object (commonly, a lawn chair) - which isn't in the least bit difficult for a Mage, if he's aware of the vampire. It's this kind of weeeird effect that makes it difficult for me to swallow WoD Mage in an MMORPG format.

    • Posted: 3/27/08 4:59 PM
      General Discussion
    • Vampire the Masqurade MMO?
    • Originally posted by Horusra

      Techinically that is a skills-based game, which is what asheron's call was not a skill-based game.  Unless your character only has one skill I guess.  But that is semantics.  Skills-based games seemed to have failed to class base recently.  No one wants to take the time to do it right.  In the end skills-based game seem to end with one set pattern that everyone follows.  AC's flavor of the month skills build.

      Yeah. That's a part of the problem - you've gotta make sure that all the options are at least close to reasonably viable or you're going to get everyone playing the same thing sooner or later.

       

      That said, although the game itself is not my thing, EVE gives me faith that they'll be able to pull this off reasonably well.

    • Posted: 3/27/08 12:08 PM
      General Discussion

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