| Username | raykor |
| Real Name | Raymond |
| Rank | Novice Member |
| Joined | November 28, 2005 |
| Gender | Male |
| Age | 45 |
| Location | Seattle, WA, United States |
| Last Visit | June 17, 2008 |
| Post Count | 186 |
| Biography | |
| Quote |
Originally posted by Drago
So i know im not allowed to say much but ive been playing the WAR beta for awhile and been playing it on "decent" rig and the game looks A M A Z I N G...
Would you please tell me the specs of your "decent" old system? Thanks.
sandbox, full PvP, player loot, skill-based advancement with no levels, FPS twitch combat, etc.
Check it out: Mortal Online
Darkfall 2.0
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Despite the popularity of this strategy, I believe that basing a MMOG on an established intellectual property is a bad idea. It does not guarantee you success by any means; you are just as likely to attract fans of the IP as to piss them off every time you deviate ever so slightly. Most importantly, you impose too many creative restrictions on the design of your game.
I like Firefly and I think that anyone wishing to make a Sci-Fi MMOG can easily capture the gritty “feel” of that IP without actually having to license it.
Originally posted by Dreawing
okay nvm,... it isnt.. just remember then saying there going make one.. but im wrong :P
It's ok, we still love you. Well, I'm sure somebody does. Pretty sure anyway. ![]()
What characteristics of an MMORPG do you look at most?