| Username | quaiky |
| Real Name | |
| Rank | Hard Core Member |
| Joined | July 21, 2003 |
| Gender | Male |
| Age | 31 |
| Location | wien, Austria |
| Last Visit | May 9, 2008 |
| Post Count | 338 |
| Biography | |
| Quote |
Originally posted by ioaniro
I ordered from play.com two early access games and today I finally got the code to make the account. However I only got one code, anyone know how to contact these guys to see where is the 2nd code stuck at? Can't find any contact info on their site...
that code is all you need till you get box, it gives you access to early access and also flags your account for the mount. the full box key comes with the boxed version after 20th
your gfx card might be a problem, but the rest of the system should be able to run it. so if you are getting bad fps then upgrade you gfx card and it should improve a lot.
play.com had the rhino for uk, but the early access preorder is no longer available from them (you had to order till 9/5 from them to get early access). but you can still get the non preorder version with rhino from them.
I personally prefer games where crafting level is completely independent of adventure level especially when they offer a complex crafting system (i personally liked the crafting system in Vanguard, only the grind was a bit too much. SWG crafting was also nice, but there the resource system was a bit too much of a pain sometimes) .
While quests in crafting are nice to have and add some more playability for crafters, a game where you have to reach lvl 40 to start crafting (and higher levels to get better recipes) is definitely no game that caters to the crafter population.
But it was clear from start that crafting system will be some kind of stepchild in AoC when you read early interviews.
i personally think its betetr for immersion if you don't have to stand in a line to kill a bear in an open wilds zone. so cloning areas really makes sense. i find it worse for immersion if you end up in a dungeon where more players are standing around than monsters.
Also it removes some annoying effects especially at game launch when people all are in about same level range, later on when population is more spread out among the levels and areas you will probably notice these cloned zones less and less.
On the other side i don't like cloned zones in cities and other hubs for interaction, there they should not clone and just let everyone into same zone so taht people can meet...
so for me its actually a plus point to have adventure areas that clone if too many players are there, but cities and other hubs should not clone.
What aspect of MMORPG's are you more into?