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Profile: pstruth
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Usernamepstruth
Rank: 25/100Rank: 25/100Rank: 25/100Rank: 25/100Rank: 25/100
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RankApprentice Member
JoinedSeptember 22, 2007
GenderMale
Age(hidden)
LocationCalifornia City, CA, United States
Last VisitJuly 15, 2008
Post Count189
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2 Most Recent Threads by pstruth [more...]

  • An Apology on 4/11/08 @ 11:13AM
    Viewed 939 times, replied 9 times, last post was 6/3/08
  • 14 year old GM? on 3/26/08 @ 11:18PM
    Viewed 2741 times, replied 47 times, last post was 3/27/08

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Recent Forum Posts [more...]

    • When PlaneShift developers and staff are breaking their own policies in regards to PlaneShift "spoilers"
    • There's a bit of wisdom, "treat others as you wish to be treated".  The PS devs are judged more by their own behavior than by the random posts of trolls.

      UtMoon could have posted something like this:

      "I'm very sorry that you feel we've been unfair.  We've been aware of the spoilers for a while now and we're actually working behind the scenes to fix the problem.  Thank you for your concern."

      Nothing else would need to be said.

      Smile.  Say thank you.  Practice a little humility.  Be nice.  It will pay off for you in the long run, even though you won't have the satisfaction of flaming people who you feel are trolling you.  Not only would UtMoon haved saved much of his precious time, but he would have made himself look better.

    • Posted: 6/26/08 10:59 AM
      Planeshift
    • Missing the Point
    • Originally posted by UtMoon

      Indeed, I too have seen the levelmonster gobble up good roleplayers' time just so they can keep up with the Jones'. Once they get to the top, they seem to have forgotten where they came from and why they started in the first place. There is 'nothing else to do', as you say. Games are designed to make the player feel compelled to get to that next level, or find that rare item. They are so good at it that players will go through countless hours of mind-numbing boredom just to get there. Those hours translate into money. Your loss, their gain. Not to mention the time they robbed from you. They make 'training' a montage in movies for a reason. It is boring.

      Roleplayers generally have a vision of the character they want to play. That vision is stifled the moment they step ingame. They are forced to do something they don't wish to just to get to the point they wanted to be at. By the time they do get to that 'level', their character has devolved into something less than their original vision, and they feel compelled to level on. Perhaps a higher level will fill the void for them? Maybe that next weapon? It won't. The point is that unless you actually want to play the role of a peasant who trains mindlessly to become 'that guy', you do not have a place in most ORPGs.

      I have always wondered what would happen if 'leveling' was made completely optional (with reasonable limits). Many new ORPGs run up the banner "Do what you want to do. Become whatever you want to become!" For once, I would like to see a simple "Be what you want to be." Go into creation and toss out the dice and point limits. Just create the exact character you wish to play. Now, I know a lot of you might be screaming "NO! Then you will have a flood of high powered noobs who know nothing about roleplaying!" Look around you, folks. That day is here already. How many roleplayers do you know that are 'maxed' out? How often can you mention roleplaying or -heavens forbid- try to actually roleplay with a random group in an ORPG without getting heckled from all sides?

      The truth is, Roleplayers would rule the game worlds and be a force to fear... if they were given the tools to do so. Roleplayers are writers and entertainers, even if they are doing so solely for their own entertainment. That drives them to create even when there is 'nothing to do'. Gamers (levelers and such, who I hold nothing against) do not have that drive, and grow bored when they reach the top.

      I very much doubt if you will ever see the above implemented in any bit ORPG. They are too busy charging people to be bored. Maybe I can convince the folks I write for at PlaneShift to give a nod to RP, and finally give a path to those of us that find 'leveling' detestable.

      -end rant

       

      I think that's really well said.  There is a problem though:  What about the inexperienced role player who wants to roleplay something godly, or something outside of the settings?  That's the reason most roleplayers will level and level and level... because the character they want to be is the best fighter in the world, or the most powerful mage, or the whatever.

      And what if the settings of the game, the thing that tells us who we are and what we're doing, tells us that we're nobodies when we start to play?  If you were to enter the game as a somebody, then you would be in defiance of the settings.  You wouldn't be playing the game as it's meant to be played.

      It's a difficult question...

    • Posted: 6/23/08 11:43 PM
      General Discussion
    • When PlaneShift developers and staff are breaking their own policies in regards to PlaneShift "spoilers"
    • I don't think you should stop playing because you disagree with how the devs do business (since it's free). i've made it pretty obvious that I don't like a lot of the crap that happens, but I still play and think it's a fun game.

      spoilers are meh.  There have been other websites where this has been an issue and things were changed pretty quickly.  The german community hasn't really done anything wrong and they've done a lot for players, so I'm not complaining if they haven't been punished.

    • Posted: 6/23/08 11:08 PM
      Planeshift

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