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Profile: nariusseldon
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Usernamenariusseldon
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Real Namenarius seldon
RankElite Member
JoinedDecember 21, 2007
GenderMale
Age42
Locationsanta clara, CA, United States
Last VisitJuly 25, 2008
Post Count631
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    • Fantastic Games Ruined By Instancing
    • Originally posted by SoSilencer
      Originally posted by DragonShark

      Obviously, some of you missed the first year of EverQuest. Specifically, the last couple of months prior to the release of the Kunark expansion.

      For upper level characters (level cap was 50 at the time) there were only a few places to go, and most of those were raid areas. The only substantial dungeon of the time was Lower Guk. It got so crowded in there that you could quite literally walk (not run) from one end of the dungeon to the other without seeing a single mob. A given hallway would have three groups camping it; two at each end, and one at the middle. Yes, they were camping a single mob. Two or three groups sharing individual rooms, each also camping an individual spawn.

      This went on for two or three months, when thankfully SOE launched the Kunark expansion, and the mass migration out of Lower Guk happened immediately.

      I'll take instancing, thanks. As an old pen and paper D&D player, I enjoy the feeling that we're the only people in a dungeon. I don't want to meet other people in a dungeon. That kills the immersion for me. I'll see you all in the taverns.

       

      What you fail to realize is that this is not an issue with instancing vs not instancing, this is an issue with poor game design. Not having enough dungeons or mobs to fill them is a game design issue. The solution is to have more dungeons, more mobs and harder mobs along with other forms of play such as crafting, trading and so on. A well designed game has enough places to go and enough things to kill or do that such camping problems aren't an issue because they don't exist.

       

       

       

      Well, i don't see how it is possible to implement, without instances, special boss encounters with stage events. And those are a lot more fun than 50 copies of the same mob standing there for you to kill.

    • Posted: 7/20/08 9:26 PM
      General Discussion
    • Greatest Idea for an MMO
    • I love that movie. I am not sure it will make a good MMO though.

      Either the players are playing tourists going into these 3 theme parks, which seems to be quite silly. Or then you will different theme (cowboy, roman, ...) MMOs.

       

       

    • Posted: 7/20/08 8:35 PM
      Developers Corner
    • Fantastic Games Ruined By Instancing
    • Originally posted by tarkin1980

      Personally I can't think of a single positive aspect of instancing. It's just plain boring and a short cut to cater to care bear whiners who are too weak/passive to grab what they want in a true, open MMO world. Everyone has the exact same chance to get the boss kill, or whatever. You lost it to the other group? Well Boo-Hoo? I guess you just didn't cut it. Maybe it's time to stop whining and actually PRACTICE, instead of expecting to get everything served on an instanced silver plate. I'm totally against the idea that being unskilled and generally sucky should be rewarded in games. I'm not saying I wont play a game that has instances, but it IS a huge turn off. Bleh.

       

      That is the most stupid reasoning I have read.

      First, if you play EQ, you know that you ROTATE, and waiting in line for boss kill. So how are you going to practice being patient?

      Secondly, it is a  freaking GAME. It is entertainment. If i want challenge, I go to work. And guess what, the marketing is NOT listening to drivels like this. Thank GOD that instance has become the norm.

    • Posted: 7/20/08 2:47 PM
      General Discussion
    • Fantastic Games Ruined By Instancing
    • Originally posted by Netzoko

      First off, don't give me that BS about how instancing is a must for servers. 1997 UO had a massive, seamless world supporting just as many players as current MMOs. Yeah, nineteen ninety fucking seven.

      Now, developers have realized a short-cut that we're all too stupid to fight against....instancing. This short-cut has ruined what would have been great MMOs.

      _____________________

      Age of Conan: Hyped to hell then dumbed down for the Xbox 360. The worst, however, is that fact that every zone has multiple copies, on multiple servers. Way to break up a massively multiplayer game, right? Why have servers then? If every zone is broken up, why have separate servers? It makes no sense. Epic siege battles? Laff. Instancing ruined this game.

      Pirates of the Burning Sea: This game could have been amazing. Imagine sailing the seas and docking at ports for trade, or conquering if wanted. Explore the many islands of the Caribbean? Sorry. The reality is that you enjoy one big loading screen of small environments. Everything is instanced. Missions, sea battles, ports.... All separated by loading screens. You cant walk around islands, your boat... anything.

       

      _____________________

       

      It's sad when games plummet and the devs sit and pick their noses wondering what went wrong.

       

      LOL .. you have no idea what instancing is for. It is not about whether the server can support a lot of people, it is about no more camping with other people.

      It is a big advance and WOW shows that it is working great. I won't play a game that i have to wait in line to kill the boss.

    • Posted: 7/20/08 11:26 AM
      General Discussion

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