| Username | mutantmagnet |
| Real Name | |
| Rank | Novice Member |
| Joined | May 12, 2006 |
| Gender | Male |
| Age | 26 |
| Location | Brooklyn, NY, United States |
| Last Visit | May 10, 2008 |
| Post Count | 171 |
| Biography | |
| Quote |
Is it a non-linear game? Sort of. There are quests specifically designed to be altered by the choices you make. But nothing you do in this game will be changed unless the devs intend for it to be done. Anything that was world changing was revised in a way where you are acknowledged for figuring out certain big quests first with statues and items specific to the house you belong to.
Is it skill based? That depends on what you are looking for to enhance your skills. I'm only saying this, because I'm of opinion that being the best in games even with random factors like WoW pvp or poker takes skill so my judgement runs counter to many people who don't think games like that require skill.
To get to the point if you hate random factors than TCOS won't piss you off.
If you want low levels to have an even remote chance against high levels then you'l be happy with TCOS.
If you are hoping for collision detection then be prepared to be disappointed.
If you desire aiming to matter you'll be bothered by some of the gaming mechanics (aiming with ranged skills is more simplistic than aiming with melee skills).
If your playstyle hinges on kiting your going to love or hate the limitations the devs put in that balances melee with range (you can't run and shoot with most moves and there is a deadzone for all ranged abilities).
Is it a pvp game? That depends on what you mean by pvp.
If pvp means to you the abilitiy to change the world around you with your sword and skills, then mostly no. They had a system in place and have the assets built for that type of content but decided to push that back indefinately. So all there is right now are the resource areas situated in pvp zones and noone knows if they'll be adequate.
If pvp means you are able to exert your will on other people for your own satisfaction then technically no. I only say technically because most pvpers of this sort are unimaginative. The griefing seen on Second Life is a form of pvp for those who think this way and actually have the brain cells to think of ways of influencing people even if they can't hit their pixelated bodies.
If pvp is about fair competition then spellborn will have that in spades.
Originally posted by Wrayeth
Here's what I don't get about the replies in this thread: they talk about risk-vs.-reward like the entire goal of EVE is to be wealthy. This puzzles me greatly - what benefit do you get from being stupidly rich in a virtual game? Your uber-wealth in EVE means exactly nothing in real-world terms.
In contrast, EVE's PvP gives you the adrenaline rush of combat, the thrill of competition, and the mental excercises of tactics, strategies, and ship fitting, all items that have personal value in real life (read: fun). For me, wealth in EVE is a means to this end (I have about 15-20 billion in assets in-game, btw, most of which I've flown in PvP).
In short, people who approach EVE from a competitive standpoint are the ones who truly "get" the game, whereas those who simply grind for ISK day after day get nothing out of it as far as I can see.
Anyone care to enlighten me as to what I'm missing about the avoid-risk-at-all-costs mindset?
Even though the majority of MMORPGs revolve around combat gameplay mechanics people don't play MMORPGs just to fight.
Some people play just to be richest player imaginable. You can't get the appeal of that?
Some people play the game to acquire monopolies and trusts. With these players can literally screw other players around to become even richer than possible under a free market or to simply make other players poorer. Players of this type like to pvp through the economy.
Some people like to immerse themselves in science fiction world. Is there an MMORPG better than Eve Online? Hell no.
Some people play mmorpgs just for the social enviornment. This is the same reason people constantly flock to the latest clubs, resturaunts, etc. People like being where there are more people to socialize with. Eve is one of the few MMOs to consistently grow even after five years. Eve is one of the hippest games to hang out in.
The devs have a working deal among their publishers that allows people outside of their region to play the game. This is probably one of the reasons why it's taking them so long to get a US publisher.
People are failing to realize how expensive and massive an undertaking it is to survey 3 million people. In the late 80s surveying around 200,000 people across 52 countries for the Globe project IIRC was the biggest undertaking in gathering data by any single company.
You also have to consider that the estimated size of subcribers at this point is about 30-40 million people. sampling 8-10% of the probable population is excessively accurate.
Just to vouch for Kelnnay, he is correct. You'll also have the option to play on the asian servers as well.
Do you currently play a SOE published game?