| Username | muleskinner |
| Real Name | |
| Rank | Novice Member |
| Joined | November 12, 2005 |
| Gender | Male |
| Age | 45 |
| Location | huntington, IN, United States |
| Last Visit | June 1, 2008 |
| Post Count | 2 |
| Biography | |
| Quote |
While this may seem silly, i believe that having player cities/housing offer the biggest attraction in a game, I.E swg,. Because of the social interaction. Crafters,buffers, have a home to work from, and warriors/hunter types have a resting place to kick back, be in the game but not in a lag infested area such as the large cities in any game. YOU have access to stored loot in your house/bank to trade or showoff, and have your own lil safe haven , surrounded by family and friends . The days you dont have time to go on a Four hour quest/hunt/instance you can pop in and socialize and maybe putter around the house or set up your auctions/vendors/ etc. which leads me to the second choice.
Crafting needs to be very diverse and not generic, (forget the term i looking for) cookie cutter, but where the materials used and the skill lvl has an effect on the end item. Then the crafter should have means to set up their own shop.
YES i know, these ideas were from swg. but i am serious . pre-cu swg had this part of the game right and if other games, hopefully SGW finds ways to interject these into the game, i believe it will add the diminshin to the game that seperates it from all others.
Which console would you like to see MMOs released for?