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Profile: muleskinner
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Usernamemuleskinner
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RankNovice Member
JoinedNovember 12, 2005
GenderMale
Age45
Locationhuntington, IN, United States
Last VisitJune 1, 2008
Post Count2
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    • What would you want to see in game
    • While this may seem silly, i believe that having player cities/housing offer the biggest attraction in a game, I.E swg,. Because of the social interaction. Crafters,buffers, have a home to work from, and warriors/hunter types have a resting place to kick back, be in the game but not in a lag infested area such as the large cities in any game. YOU have access to stored loot in  your house/bank to trade or showoff, and have your own lil safe haven , surrounded by family and friends .  The days you dont have time to go on a Four hour quest/hunt/instance you can pop in and socialize and maybe putter around the house or set up your auctions/vendors/ etc. which leads me to the second choice.

       

      Crafting needs to be very diverse and not generic, (forget the term i looking for) cookie cutter, but where the materials used and the skill lvl has an effect on the end item. Then the crafter should have means to set up their own shop.

      YES i know, these ideas were from swg. but i am serious . pre-cu swg had this part of the game right and if other games, hopefully SGW finds ways to interject these into the game, i believe it will add the diminshin to the game that seperates it from all others.

       

    • Posted: 4/26/08 6:12 PM
      Stargate Worlds

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