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Profile: mrw0lf
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Usernamemrw0lf
Rank: 79/100Rank: 79/100Rank: 79/100Rank: 79/100Rank: 79/100
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RankHard Core Member
JoinedApril 9, 2005
GenderMale
Age(hidden)
LocationLondon, United Kingdom
Last VisitJuly 19, 2008
Post Count361
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    • I CAN'T TAKE IT ANYMORE!
    • It should be noted that no matter how much of a beta you have, a hell of a lot of the exploits and bugs which have BIG advantages to the players will not be found. Right now in beta there are guilds that have a policy of reporting bugs on their guild forums first so they can weed out the ones which will be of use to them at release.

    • Posted: 7/19/08 11:25 AM
      WAR (Warhammer Online)
    • The PR goes on
    • Originally posted by markyturnip

      If you feel so moved to take action against iniquity, may I recommend the following site:

      www.avaaz.org


       

      What kind of crap is that ffs!!! You need to get your priorities straight. There are devs out there right now destroying lives!!! OP keep it up dude, fight the power!!!

    • Posted: 7/16/08 1:21 PM
      Age of Conan
    • posed this question in the General discussion forum, 35 views and not 1 reply
    • Originally posted by Faxxer

      I read and read the replies....and i could not bite my toungue any more....lol

       

      to those that say "what good is all the whining doing" and "you're not doing anything but spam, etc..."  and "noone is listening to you anymore..." and "more of the same..."

       

      dudes....  Word of mouth is THE most powerful force in marketing.   1st law of business.   so get this clear...we're NEVER shutting up, we're NEVER going away...we intend to make the company that did this suffer more losses than we ever paid in.   got it?   good.

       

      faxx(er)

      And as a side effect (or perhaps by design) get the game in its current redition closed thus inflicting your 'punishment' on the new players. Sweet.
       

    • Posted: 7/16/08 1:14 PM
      Star Wars Galaxies
    • Give the players what they want.
    • Is this not the quinasential issue with mmo though? Basically when deciding on a game to play the consumer is going to want the game to give them the minimum of the experience they are having with their current game.

      The problem is their current game has eveolved into its current state. People no longer want to give new titles the opportunity to 'develop'.

      But has this not always been like this? Well in truth probably not, mmo's are quite new and we are seeing a stagnation after a boom. New technology and reduction in its price should allow new devs to enter the market at least on some level in time.

      New concepts like Spore etc, will enter the scene but will also mostly be seen as niche, but all games will be niche on release. This is why we have so many people going back to games some time after they tried them at release, now saying how much they've improved and how much better they are and that they will be sticking with them.

    • Posted: 7/16/08 5:36 AM
      General Discussion

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