| Username | mrjuliano |
| Real Name | Dominic Ervolina |
| Rank | Novice Member |
| Joined | February 16, 2007 |
| Gender | Male |
| Age | 28 |
| Location | Columbia, SC, United States |
| Last Visit | September 4, 2008 |
| Post Count | 16 |
| Biography | |
| Quote | The World''s Only Live Radio Broadcast Dedicated To Star Trek Online! http://www.sto-zone.com |
Kinneas from Hailing Frequency has decided he no longer wants to be a co-host on STOZone. This means that there is an opening for a permanent show host position.
If you, or someone you know, would like to be at the forefront of Star Trek Online news, entertainment, and discussion as co-host, please contact me at mrjuliano@sto-zone.com.
Originally posted by grndzro
Dude.....you seriously don't get it.
The whole reason everyone jumped the PE/P2 ship was because PE decided to drop PSI's.
Cryptic really has no choice but to include PSI and make it a sandbox game. The PE/P2 fiasco clearly shows anything less will result in the same catastrophic failure that has already happened with Perpetual.
Pretty much every "What would you like to see in STO" thread ever created has the same ideas coming from the STO fans.
1: We want PSI's
2: We want Crafting
3: We want customizable ships
4: We want Multiple factions at launch
5: We want PVP
6: We want ground based combat
7: We want many different professions (IE)smuggler, inventor, Maquis, Spy.....etc
8: Semi realicstic graphics.
9: We don't care if it takes a supercomputer to play the game.
10: We want a Galaxy class Starship for our guild, to fly, fight,upgrade, and spend time on other things.
11: We want to be able to play Solo.
12: Super guilds would be awsome, mbe have their own space station /w trade routes, Guild created quests, Special items found/created by guild members.
13: I wan't to design my own starship, NOTE this should take an incredible amount of time and resources to achieve.
14: Fuly realized planets.
15: Full control of all ships systems.
Something like the above list is what Cryptic should be aiming for.
Otherwise don't bother.
Well, I've been in the STO community since almost day one, and I have to disagree with several of your points.
First off, PE never said there wouldn't be Player Ship Interiors, they said that the interior of ships would not be fully modeled. In other words, you would get the Bridge, Transporter Rooms, Engineering, Sickbay, Transporter Rooms, Personal Quarters, and maybe a few others, but you wouldn't have every inch of every deck available.
Next, I completely disagree with:
2. I've never cared about crafting, and I honestly wouldn't notice if it weren't in. If it is, great, but if not, it wouldn't bother me.
4. Multiple factions at launch only increases development time and costs. Instead, launch with the Federation, the faction most people want to play, and release the others as expansions. this makes much more sense in the long run, especially financially.
7. Again, unless they are absolutely vital to gameplay mechanics, this is just more filler. Save the outside professions for an expansion pack once they have the momentum and subscriptions to properly support development.
8. Graphics are completely and utterly unimportant. If you think I'm crazy, try comparing Wii's sales to PS3's sales.
9. See #8. Good graphics and high tech specs just mean less people can play the game. That's a bad thing.
13. Why should anything take tons of resources and time to complete? If I'm working 40-50 hours a week, and I only have 3 or 4 hours to spend playing over the weekend, I would hate it if I couldn't take advantage of a game I pay to play. I want to enjoy this game, not be a slave to it.
15. I'll preach it again, this would just mean increased development time and cost, and would more than likely make the game too complicated to really enjoy. Give me responsive, fast-paced combat and a smart skill system with problem-solving central to leveling my character. I would much prefer that then having to figure out if the environmental system is sucking power from my phasers.
The ONLY thing I want Cryptic worrying about is whether or not they are making a fun game. If they try and get too cute about it, and overthink things, we'll just end up with a mess. Star Trek is a hard enough IP as is.
Originally posted by FinniganGuy
I'll believe it when the official announcement is made.
The good news is that STO.net is still dead!
Finny Sends
Not for long, it looks like: http://www.startrek-online.net
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Originally posted by jmd10222
Originally posted by jiveturkey12
Originally posted by mrjulianoExactly!!
Guys, while I respect that Jon has to list it as speculation because he is a news provider, it is CLEARLY concept art from Perpetual's version of STO.
See the original here: http://gaming.trekcore.com/startrekonline/conceptart.html
It is no longer rumor, no longer speculation. Cryptic is developing Star Trek Online.
Let the heavens rejoice!
In case you all havent seen it, look at my Original Thread:
http://mmorpg.com/discussion2.cfm/thread/185108/page/1
And I assume they are starting over completely with the game.
-Jive
I found it first
hehe, but seriously. The picture in the ticker is indeed original STO artwork from Perpetual. I guess we will see whats in store in about 45 days....and counting down.
Oh, I was not the first person to find out that info, for sure, but to be fair, I did recognize it as soon as I saw it.
I hope that's actually cool, and not just very, very nerdy.
Guys, while I respect that Jon has to list it as speculation because he is a news provider, it is CLEARLY concept art from Perpetual's version of STO.
See the original here: http://gaming.trekcore.com/startrekonline/conceptart.html
It is no longer rumor, no longer speculation. Cryptic is developing Star Trek Online.
Let the heavens rejoice!
What is your favourite Mage archetype class in Age of Conan?