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Profile: mrcalhou
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Usernamemrcalhou
Rank: 54/100Rank: 54/100Rank: 54/100Rank: 54/100Rank: 54/100
Real Name 
RankAdvanced Member
JoinedJuly 23, 2008
GenderMale
Age21
LocationSt. Bernard, LA, United States
Last VisitOctober 6, 2008
Post Count115
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5 Most Recent Threads by mrcalhou [more...]

  • My CPU usage spikes... on 8/20/08 @ 7:55PM
    Viewed 505 times, replied 28 times, last post was 8/22/08
  • So I died... on 8/17/08 @ 11:09PM
    Viewed 446 times, replied 3 times, last post was 8/18/08
  • Getting a new laptop topic #54321 ^_^ on 8/16/08 @ 4:23PM
    Viewed 259 times, replied 14 times, last post was 8/18/08
  • Steam trial code on 8/5/08 @ 7:12PM
    Viewed 238 times, replied 1 times, last post was 8/7/08
  • New player on 8/5/08 @ 1:18AM
    Viewed 502 times, replied 7 times, last post was 8/6/08

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Recent Forum Posts [more...]

    • EVE Online: Surviving Your First War
    • Now I realise that in EVE there is not much to enjoy in the void space but that could be very easily solved with the introduction of a ship capability, module, device, rig you name it that would allow it to make the "jumps" from one place to another like they to in Battlestar Gallactica for instance. The ships can jump by themselves whithout any fix positioned gate from any place to any place depending on coordinates. I don't suggest that a jump should be possible to any distance but to a limitted one depending on the jump device level that could be replaced with a more advanced one liek the case with other modules if your skills allow it. That's the ideea. I think this would make the game much more interesting and more flexible. That would be more like a reality even though a Sci - Fi one.


       

      If I'm not mistaken, cap. ships can only move from system to system via this method, but they have to have another ship to open the gate.

    • Posted: 10/03/08 3:59 PM
      General Discussion
    • Is DDO worth getting?
    • Disclaimer, personal thoughts follow:

      I started off as a wizard, and found that for solo play I was a bit too squishy. Which presented me with a problem. I wanted to enjoy the dungeons and story elements of the game, but in order for me to advance, I found that I needed to party. Finding a party was difficult, and when I did find one, they would rush through the dungeons so quick, that I couldn't keep up, which really turned me off of the game, though it was no fault of the game, but the players' mentality. With that being said, I believe the new module is supposed to address the partying issues by incorporating a henchman system like Guild Wars. If that is indeed true, then I will most likely try it again.

      Bottom line of my thoughts: DDO isn't a bad game. If you have the patience wait til they open the trial again.

    • Posted: 10/03/08 12:40 AM
      D&D Online

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