| Username | merv808 |
| Real Name | |
| Rank | Hard Core Member |
| Joined | September 30, 2006 |
| Gender | Male |
| Age | 29 |
| Location | Colorado Springs, CO, United States |
| Last Visit | September 5, 2008 |
| Post Count | 173 |
| Biography | |
| Quote | Jesus saves. Everyone else takes full damage |
Originally posted by bigbeardxl
I am a jumper, I know this. TFC started it and it ended with that crazy jumping orc hunter in wow who you thought was dead but got right back up to kill three of you stinking allies.
I don't care if Ryzom doesn't have jumping because well, jumping isn't all that important to me.
When I saw a handful of players in game really sticking it to ryzom because of the jumping issue, I knew some of them would post on MMORPG. And I must say that some of those players were being real bubbleheads, for a feature that really isn't all that important in a MMORPG.
So if not having jumping in ryzom is what keeps those types away, keep jumping out.
couldn't have said it better ![]()
so you can't jump in Ryzom....is that really a deal breaker? Seriously...how uptight have we become?
Wow was the first MMO i played with jump(that i can remember right off)...and in a couple months of playing, i honestly don't remember using it to jump over anything.
(what? you mean my avatars chest doesn't move as he breathes....thats ludicrous. i quit)
Originally posted by supbro
One of my favourite games is AoC, and i feel it has really pushed the boundries in MMO gaming. While most companies follow a tired trend, Funcom tries to innovate - i feel they should be commended on this.
I love:
- Revolutionery combat mechanics
- Diverese classes, healers finally aren't healbots
- AMAZING GRAPHICS , no game comes close
- Great content to level to 80 and FUN
- Endgame Sieges and raids, all win here
I can't wait for the highly touted PvP patch, it will push this game even further (if possible).
Hope everyone else is enjoying as much as i am
Supbro
dear supbro,
Your check is in the mail. Awesome job.
thank you,
Funcom
Originally posted by havocthefirs
As with almost all mmorpgs the mold hasn't changed. The assumption that new innovative fighting styles and rvr and great grafix and so on are the be all end all of game mechanics is an incorrect assumption.
The economy should always be the first priority. When you lose nothing from falling in combat, ie, looting from pvp. Death from creatures, as in an animal will eat food products from your inventory, a sword weilding npc will loot armour and weapons.
If nothing decays to the point of non-usability or nothing is usable until a certain level is reached then the economy is already defunct.
When your only use for gold is acquiring a mount at a certain level or if the game is gear-cetric and the top items are soul-bound then commodities have no real value.
The gold farmers will be out in full force and they will be selling thru ebay and in-game messaging, which if fine, I am personally a proponent of selling in-game commodities. The problem is gold will sell for x amount of dollars the first week, then half that the second, then half that each following week.
Part of the problem is mobs always spawning at exact locations instead of randomly thruout the world. The other is never losing anything, which will always lead to hyperinflation. In a very short time everyone will have everthing that has any tradable value, and when that happens, nothing has any value at all.
...its funny that someone who is a proponent of selling in-game commodities and gold is complaining about broken econonies....
Simple answer. If you liked Phantasy Star online for Dreamcast or 360 then you already know what you're getting into. If you played those then you would enjoy Universe because its just more of the same. Its incredibly repetitive, but some people don't really seem to mind that.
If you haven't experienced PSO, previously, then don't waste your time.
Also if you have a 360 you can get a free demo of the game.
wow, didnt know they had an expansion coming. Should be a great addition to an awesome game
What characteristics of an MMORPG do you look at most?