| Username | meleemadness |
| Real Name | |
| Rank | Advanced Member |
| Joined | December 7, 2006 |
| Gender | Male |
| Age | (hidden) |
| Location | Miami, FL, United States |
| Last Visit | July 24, 2008 |
| Post Count | 61 |
| Biography | http://www.vizualfxstudios.com/crusades/ |
| Quote |
Oh, I had no idea that the OP was talking about D&D....I seriously doubt that would be the case. I initially thought the OP was refering to some SW RPG.
Anyway, I think the game would have more to do with KOTOR and SWG. There are devs from both games working on this one. I am familiar with SWG but not with KOTOR.
So, in KOTOR can you specialize? Could you focus on melee and and use the force only for jealing or buffing?
I would love to make a melee based character that relies on the force to heal and for utility like force cloak or enhanced running. However, I prefer to use mundane melee weapons for combat.
In SWG I was a melee stacker but with the "village" I gave up much of my template to incorporate force powers, but not lightsaber junk.
I hope I can do that in this game....it can only happen if it is skill based.
I haven't read the entire post yet but I understand that four classes have been dropped.....I think the scrawny chaos buffer/debuffer guy...I cant think of the name!! Anyway, I am sure that class will probably go. It is not really part of the Chaos armies...if you check out the Army books for the table top game. Aside from that, I would think the dark elf disciple will go away too...which makes me cry cause I love that class but I have not seen that in the Army book for dark elves....
Anyway, back to the top to vote!
Well, there is a cartoon movie coming soon based on the clone wars.....just saw the previews today in the theater!
This is a very interesting question and one that companies should pay attention to.
Now, I left EQ to play SWG but the reason I did is because I was very frustrated in EQ. I wanted to see the end game but my guild was too small. I could hardly find a group which meant I didnt get to play...but what was playing in that game? It was really just a grind, but with a group. So I was ripe to switch games....(take note publishers).
THen out comes SWG!! Yes, I love the SW IP, I love science fiction and science fantasy (SW is science fantasy, not fiction) (A definition, offered by Rod Serling, is that "science fiction makes the implausible possible, while science fantasy makes the impossible plausible." )
So, I was ready and there was an opportunity...SWG. But, what kept me in this game?
It was everything...no forced grouping, housing, the most elaborate crafting ever, player based economy, socialization (you end up doing it due to the economy...no way around it), skill trees vice lvls, player cities and housing, mission terminals and the sandbox style. It was those elements that made the game for me. I would play any game that offered those elements again.
In SWG you could play without a group, I never thought I would enjoy a game so much...my only complaint was the "betrayal" from SOE...
Short answer, no...we dont need SW in SWG. In fact, the MMO by Bioware and Lucas will probably not meet their unrealistic expectations....most SW fans are older and older folks prefer the old SWG style...not the wow style.