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Profile: mattic65
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Usernamemattic65
Rank: 70/100Rank: 70/100Rank: 70/100Rank: 70/100Rank: 70/100
Real NameChris Cornelius
RankHard Core Member
JoinedAugust 30, 2007
GenderMale
Age32
LocationCulloden, GA, United States
Last VisitJuly 25, 2008
Post Count47
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2 Most Recent Threads by mattic65 [more...]

Latest Blog Entry - PvP and PK
From my blog My foray into the world of F2P MMOs. [mattic65]

I hate PKers.

No, I did not say I hate PvP, I said I hate PKers. And despite what others might say, in my opinion, there's a difference.

When PvP is handled properly, and is balanced enough to give all classes something to offer on the battlefield, it's an absolute blast. There will never be an AI programmed that can match the challenge, ingenuity, or sheer insanity of a real human player. And winning a challenge against an army of human controlled opponents is a testament to anyone's playing ability. Guild Wars pulls this off with a huge degree of success. So I am a big fan of structured PvP. It promotes teamwork, community, and heightens the sense of being in a living, breathing virtual world.

PKing, or player killing for the uninitiated, is in my experience, griefing. Most people who like games where there's open world PK are not interested in a level playing field. They simply want to feel a false sense of power by attacking someone much more underpowered than they are. If someone shows up who can give them a decent challenge, they turn tail and run.

PKers in games are always bitching in the forums and world chat that there needs to be a system where people drop gear and gold when they die. Why? Essentially you'd have a pack of overpowered meatheads robbing everyone they saw for a quick buck, rather than taking the time to level/farm/buy the stuff themselves. Who in their right mind would think that dropping that Darkblade of something-something +X when getting PKed would be cool? They don't. The virtual thugs reaping the rewards do.

I guess if open world PKing were a little more defined (race vs. race, faction vs. faction), then it would be more tolerable. However, having a PK system just for the sake of PKing is stupid and pointless.

PKers...if you really are that bloodthirsty and action oriented, then MMOs aren't your genre. Go play FPSs or something and leave the legimate PvPers and RPGers alone.

Recent Forum Posts [more...]

    • Thinking about coming back
    • Originally posted by Sovrath
      Originally posted by thamighty213

      on the main page it was featured story yesterday.

       

       


       

      LOL! Holy Crap!

      Thanks! It's like I've just been told that the world really is flat!

       

      See? Sounds good to me. Even if the grind is only "slightly" reduced, it's something. I'll give it shot to see just how big an impact Gracia has on overall gameplay.

      On a side note, a salient point was made to me shortly after reading that article yesterday. Whereas the XP grind might be reduced, there's no mention of Adena. So in the end, it's a possibility that the Adena grind will offset the XP increase, and you'll be right back at square one.

    • Posted: 7/16/08 5:39 PM
      Lineage II
    • Thinking about coming back
    • I've been thinking about coming back as well, especially after reading the features in the upcoming Gracia update. I really liked this game and everything it had to offer, but the insane grind and time investment involved was what made me finally quit playing. But with the tweaks to XP and buffs making it easier for those of us who have jobs (and lives) to level and be competitive, it definitely deserves a second try. I'll be giving this game another go once Gracia goes live.

    • Posted: 7/16/08 2:54 PM
      Lineage II
    • PvP in Shaiya
    • I quit this game for the reasons you guys have touched on: lopsided PvP and small maps. Very small. There's no sense of conquest, really--you just feel like you're taking the same old hill, over and over again. Boring. And it's a shame, because out of most of the F2P games I've partaken in, this is one of the most fluid-playing ones.  And it looks nice. But as always, style cannot beat out substance.

    • Posted: 6/23/08 2:37 PM
      Shaiya
    • Anyone have an idea of wether this game is worth it?
    • I've played in the second closed beta, and will probably do so again in the third. Where I was somewhat impressed with some aspects of the game, others just seemed...well...zzzzzzz.

      The graphics are top notch and not too demanding of your rig (given you have one that isn't 10 years old) and have a lot of polish. The ship aspect was interesting, letting you customize both the ship and its crew.

      Landside, however, doesn't offer anything you haven't seen anywhere else. It's not bad, it's not good, it's just there. Kill X amount of this, take this item to the NPC ten feet from where I'm standing. You and I have been there, done that.

      So okay, overall? I'd say yeah it's worth it, if you can slide into CB this time around. It's got a lot of potential, and I might add, was one of the cleanest betas (no game crippling bugs or glitches) I've had the pleasure of playing.

    • Posted: 6/10/08 7:01 PM
      Florensia

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