| Username | l3lasphemer |
| Real Name | Ben Bateman |
| Rank | Advanced Member |
| Joined | April 11, 2008 |
| Gender | Male |
| Age | 32 |
| Location | Gonzales, LA, United States |
| Last Visit | September 5, 2008 |
| Post Count | 15 |
| Biography | |
| Quote |
Originally posted by Sawtooth
Well....at least if this takes off I won't have to listen to Chuck Norris jokes in the Barrens, because no one will be there.
Best response to this topic lol.
It does kind of irk me that as in all things, money can get you everything. I have 3 lvl 70 characters that I have leveled the normal way. And another I am working on right now. To me the best part of the game is leveling up a new character and learning its strengths and weaknesses.
Originally posted by Abrahmm
1) Levels.
Levels are a cheap, poor way to provide instant gratifications to the masses that are unable to find other ways to make progress. This arbitrary number slapped on the top of a character's head has the ability to render a great majority of game content completely worthless. I hate the idea that this number is the sole determination on how strong your character is, and what the outcome of the fight will be. Remove levels, and make some games with skill box based systems!
2) Loot based economies
Loot based economies essential make time in game take precedence over skill. Being able to devote more of your life to a game shouldn't mean you automatically dominate those who can't play as much. Allow player skill to actually play a part in a fight, not just how many purples each person has. Loot also makes people run the same boring awful dungeons over and over again just so they can get that one item to drop. Loot based systems more often then not make crafting a pointless hobby for the select few that enjoy it. Very rarely do you see a loot based system with a creative, meaningful crafting system. Remove loot based systems and make crafters the major suppliers!
3) Simplicity
Why has simple become better? Some of us out here still like to think when we play our games. Some of us are more than mindless drones waiting to be spoon fed what to do next in my epic pre-determined saga of heroism that everyone else will endure. I want to think, I want to be challenged! Remove simplicity and challenge me!
4) XP penalties for grouping
This one makes no sense to me. Why punish people for grouping up and working together in an online game designed for people to group up and work together? All XP penalties do is encourage solo play defeats the purpose of MMORPGs. Remove XP penalties for grouping and encourage social interaction again!
5) Boring linear gameplay
I absolutely despise questing. It's boring, incredibly repetitive, and because of number 3 on my list, lonely. I also hate being forced to quest. Occasionally I'll quest with someone, but it doesn't make much sense when all it does is slow you down. The worst part of forced questing to level is, if you decide to level another character, you have to do the same horrible quests again. My favorite way to level was the ways of Star Wars Galaxies. Sure, it was boring repetitive grinding on mobs, but the difference is that I was with a full group of people, and just interacting with them was far more entertaining then any static repetitive quest could ever be. Remove boring linear gameplay and figure other ways to progress!
6) FANTASY!
For god's sake how many fantasy MMO's do we have to drown in every single year? I was never a big fan of fantasy, but lately that's all we see. Fantasy fantasy fantasy! Give us a good Sci-fi MMO, or think of some theme completely different! Remove the fantasy and be original!
7) Official forums
Has anything good ever come from having Official forums for a game? Nearly every game I've ever seen with official forums, they become nothing more then a stagnant swamp of tears from all the most vocal whiners in the community. Whats worse is many times the developers start to listen to these whiners. Remove official forums and make the game the way you want it!
8) Instancing(from bloodytv and I agree)
Instancing seperates the community and makes pickup groups difficult. A dungeon/world should be big enough that if some place has people, there are other places in that said world/dungeon to go that can provide a good challenge/loot.
9) Small Scale PvP
Battlegrounds, arenas, and the likes all start out fun, and can still be fun on occasion, but eventually just turn into another form of dungeon grinding. Small scale instanced pvp takes away from the feeling of fighting in a larger conflict and is incredibly repetitive. Remove small scale PvP and give us a reason to take part in world PvP!
I know I have more but thats all I can think of right now. Add on or comment as you wish.
It honestly sounds to me like your ideal MMO would be Untreal tournament or Team Fortress 2...
If they would roll back EQ1 to Velious, I would sub in less than a heartbeat. IMO the reason most people don't start again is in your topic in one word "WERE". They have changed those great games so much to appeal to the mass market that it just isn't the same anymore.![]()
Yeah tough decision, sue the pants off of him and his future children, or...... give him a desk...
Also, I think the only people really satisfied by WOW are the noobs to the MMO scene who's first MMO was WoW and all its subsequent clones. They are unaware of what was before, and I don't really blame them. But there are plenty of people waiting for a new good MMO, and keep saying things like "well I guess its back to WoW... again, until something comes out, nothing better to play"
I was really satisfied with WoW, I played it for 4 years. And no I am not a n00b to the MMO scene, I play EQ for 6 years, SWG for 2, CoX for 3, EQ2 for 1 and various other free to play ones for a short amount of time. So IMO this statement doesn't help your case at all.
Why did I quit? because I got bored grinding daily quests 3 hours a day and trying to squeeze raids into my small amount of game time. Not because the game "sucked". IMO WoW from top to bottom is one of the best MMO's out right now. Before BC came out, the fun and memories I had harken back to my time in EQ, which I thought I would never see again.
I will probably resub to check out the expansion, depending on what is out by that time. Not holding my breath though.