| Username | killer4hire |
| Real Name | |
| Rank | Apprentice Member |
| Joined | January 10, 2007 |
| Gender | Male |
| Age | (hidden) |
| Location | Lake Havasu City, AZ, United States |
| Last Visit | July 10, 2008 |
| Post Count | 52 |
| Biography | |
| Quote |
I, for one, hope this game requires more time than a few weeks to reach the max level and the character development is spaced out. You get a much better sense of accomplishment when it takes some time and effort. Not to mention, most quick-leveling, fast developing games end up having an immature community that ruins the game experience. I'm not saying I want it to take years for an average player to cap, but progression of a character should take some time, and when things are earned, it is much more satisfying.
Originally posted by Munkyman1
Actually to be honest the games big appeal is supposed to be the combat style...which i dont care for. Here is an idea. Anyone else play Jedi Knight, Jedi Academy? Remember how you only had that one swing button but depending on how you moved your character when swinging determined how you swung your lightsaber etc... recall how fun that game was how amazingly real and acrobatic and smooth the combat felt, even with a keyboard you just felt like you were swinging a lightsaber...and dammit when you landed a good solid clean kill you were like Fu*@ ya!!! Im badass jedi!!! Why do we depend on the button clicking when there has already been a game that showed a more fluid and involving combat system?
You're talking about two different animals there, Obi Wannabe. AoC is a MMORPG and the combat system it uses is meant to engage the player and get them more involved in the gameplay, which it does very well in my opinion. Although it's not the most innovative combat system of any game, it is the most innovative for games in its genre. Jedi Knight has a combat system that is designed for one player and while it is good, it doesn't seem like it would apply well to MMORPGs that have several classes and players who are looking for different play styles.
I find this game to be great so far in terms of story, graphical presentation, combat, and in community. Community, as in any MMO, is the most important, and often the most underrated, aspect of this type of game (without communities, MMOs are just weak single player games). Although AoC currently has its share of asses, for the most part, the community has been great. The game is missing a few things that I was expecting, but the pros far outweigh the cons so far for me, and a new MMORPG missing a few things is nothing new to the genre. MMORPGs are never finished and they are adding/fixing things quite quickly since release.
This game is great for some, and bad for others. That's the bottom line (for any game really). I recommend to all reading: give it a try and see for yourself before taking the advice of any poster on these forums (myself included).
Originally posted by gamer1010
reported my own post and trying to get thread deleted. I didn't want this to become a flame/trash war, about the game I love. Anyone know how to cancel account with mmorpg too?
That said, your post was well taken, but I disagree with some things. Particularly the bugs issue. Yes, there are some bugs, but for a mmorpg, thats to be expected at launch. Hell, there are games that have been out for years that have lots of bugs. Also, I've yet to find a bug that breaks the game for me. Frustrating to a point? Yes. But, not game breaking.
This game has been great for me so far and it will only get better as they fix the issues.