| Username | jordanclock |
| Real Name | JorDan Gammey |
| Rank | Apprentice Member |
| Joined | June 25, 2003 |
| Gender | Male |
| Age | 20 |
| Location | Utica, MI, United States |
| Last Visit | May 7, 2008 |
| Post Count | 19 |
| Biography | |
| Quote |
Originally posted by gurthgor
This is not D&D, better call it neverwinter nights 2
- no pvp, no freedom, the basic rule of a RPG
- instanced dungeons - no mmorpg, just multiplayer game
- no permadeath - in D&D you dont respawn, if you die you die unless you are rezzedI was very happy when i heard long time ago i would see D&D online some day but now i am dissapointed.
Ahahaha! I'd hate to play with your DM.
DnD is one of the worst games for PvP. The balance is way off. More importantly, the designers never made an effort to balance it, either.
So what about the instances? DnD doesn't scale to MMO levels very well. It has always been about small groups adventuring.
As for permadeath... Are you a masochist? Do you only enjoy things when they're painful? Of the dozens of campaigns I have played, I've never had to worry about permadeath. The DM has ALWAYS made sure there was a way to avoid dying or being resurrected. You know, like a DM should. Permadeath is just a mechanic to kill a campaign. It makes even less sense in an MMO considering the fact that you don't have a DM sitting there with you who can decide "Gee, maybe I should scale back the number of zombies a bit in the next encounter."
Now, if you want to talk about poor adaptations of DnD, look at Neverwinter Nights 2. It's a fun game and all, but the very core of why you would make a CRPG of DnD is customization, and that game really likes to hamper that. I mean, Monk unarmed damage is hard coded into the friggin' engine!
I don't think DDO is the best translation of DnD to an MMO, but at the same time, I don't think even the best translation would fair very well as an MMO. It inherently loses a lot of the appeal of PnP DnD, which is complete free-form adventures that you create. We are a long ways off from being able to replicate a decent DM, complete with creative thought processes, in a CRPG of any sort, let alone an MMO. So go ahead and complain all you want, but you're just looking like a fool. You completely miss the point of DnD as a whole.
I would love a key for this game. I'm really on the fence about buying it and playing it would give me the final push as to whether or not to play it for good.
I've always been big on sci-fi games and this seems like just the right game for me.
I would play it. I mean, it wouldn't be a huge leap from the current games, really. They could drop in the four current regions, flesh them out a bit, and use the current mechanics of the game. I can't see much that would need changing, really.
As for the "I'm too old" comments: Grow up. The Pokemon games have always been as deep as you made them. It was easy to go through the game without understanding a single underlying mechanic besides which type beat what other type. However, there are a multitude of underlying mechanics at work that one must account for in battles against real people. There is also a great deal of strategy involved when putting together not only your line-up, but their moves and how you segue between Pokemon.
I know I probably lost a lot of Cool Points by defending Pokemon as a game that isn't just for kids, but it really isn't. A lot of people, such as myself, played Pokemon in it's heyday and still do. It's just our reasons for playing grew up over the years. Instead of playing because we want to catch Pokemon that look cool or are cute or are hard to get, we play to match wits against other people in a fairly strategic game.
I think the community would definitely be predominantly younger, but I could easily see a reasonably sized community of people older than what Nintendo necessarily targets.
I am really interested in this game, but I'd rather try it before plunking down $50 for it.
Trial please.
jordanclock@gmail.com
Retail box or Download?