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Profile: jimsmith08
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Usernamejimsmith08
Rank: 53/100Rank: 53/100Rank: 53/100Rank: 53/100Rank: 53/100
Real Namejames smithson
RankAdvanced Member
JoinedNovember 14, 2007
GenderMale
Age27
Locationbasildon, United Kingdom
Last VisitMay 16, 2008
Post Count282
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    • Worth thew download?
    • Im really enjoying playing this right now,I even subbed for a month (£3.49!). Ill probably buy the retail box next month unless I get totally bored of it.

      The latest patch added a few new skills in and changed a lot of the early dungeons around,which is a big improvement. I hope they start to add a lot more skills though,as even now it still feels a little bit limited in certain areas. Stuff like fire skills for rangers,perhaps shadow and fire fighter melee attacks,that kind of thing.

    • Posted: 5/16/08 8:56 AM
      Dungeon Runners
    • FFA PvP Lovers
    • Originally posted by markoraos

      What is Shadowlands exactly?

      This sounds really interesting, especially if they're making the game more open world.


      its kinda gone now with the new world changes,but basically it was a mirror image of the normal world but with full open pvp. you could go there anytime you wanted by crossing a portal. a lot of problems came about with this though,as people who had safely levelled up on the pve side were coming and going as they please,and ganking low level shadowlands only players (people who are permenantly in pvp mode)

      you could fight anywhere,in towns,in dungeons and out in the wilderness,and if you were killed you dropped a random equipped item which your enemy could loot.

      with the new changes,it'll now be seperated to a pvp only world and a pve only world,so theres no crossing back and forth.

    • Posted: 5/12/08 5:35 AM
      Mythos
    • FFA PvP Lovers
    • the pvp is really unbalanced right now due to certain overpowered skills,something I hope the devs sort as it heads into open beta. plus all fights end in like 7 seconds, -20% damage in pvp isnt near enough

      :S

      Its a shame the dungeon pvp is going,i thought it added a lot of extra risk :( .the item dropping will remain I reckon,even though a lot of people complain about it. it makes you wonder why someone actively seeks an item looting ,no safe zone pvp play mode and then complains afterwards?

      im glad the shadowgate stuff has gone too, so anyone who goes doesnt go pvp mode can no longer access the pvp server.

    • Posted: 5/10/08 5:57 PM
      Mythos
    • Mythos redesign
    • yes,how dare anyone enjoy a game which you dont turnipz. its an absolute outrage,shocking.

      how gullible of people to like mythos in any way,shape or form as it apparently turns into 'silkroad online'.

    • Posted: 5/03/08 9:09 AM
      Mythos
    • Mythos redesign
    • Originally posted by Talemire

      VERY good news =) Good choice on their part. The only concern is how long it'll take. Might take a while, might not. The game was fun when I CB'ed it.


      its actually going 'live' fairly soon,surprisingly.The devs have been working on this behind the scenes for a while. Zone 1/greenreach will be released,and the other 2 zones will then be temporarily taken down and converted themselves.

      I like the idea of finding random dungeons out in the wilderness and having quests spread out throughout the lands,rather than having specific hubs.It'll lend a lot to exploration.

      I want to see what the place will look like,whether it will be 1 big land design or if each zone will have different themes depending on what part of it youre in. I really hope it will be so we can run through a forest area,and then come across a large dry field,or perhaps a rocky area with a lake,that kind of thing rather than being one main theme.

    • Posted: 5/02/08 3:06 PM
      Mythos

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