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Profile: jaxinknight
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Usernamejaxinknight
Rank: 1/100Rank: 1/100Rank: 1/100Rank: 1/100Rank: 1/100
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RankNovice Member
JoinedApril 30, 2006
GenderMale
Age20
LocationLawrenceville, GA, United States
Last VisitMay 21, 2008
Post Count10
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    • Aiming FPS style? or crappy point and click?
    • Yeah man, i can see your point, and your right that the cursor has to be on someone to heal in that game ( soemhting they are working on). And just so you know im not one to be an asshole about disabilities i had a friend of mine lose her arm in the line of duty, that used to play with me, we were able to make it work even with the NGE's system for a long while ( thank you commando the ultimate point and click profession) but eventually we switched to eve, since it could all be done with the mouse. Maybe this little insight will help you to understand my stance on SWG.

      All that being said, if you are plannign on doing what i think you are doing ( forming your own team with your family) it could be easy to have everyone fill a role even if there is an action combat system, the tech specialist (Carter) i would assume will be more point and click than a soildier like teal'c or Jack.

       

    • Posted: 3/22/08 8:42 PM
      Stargate Worlds
    • Aiming FPS style? or crappy point and click?
    • Originally posted by Cpt.Stubbing

       

      Originally posted by jaxinknight

       

      Originally posted by Cpt.Stubbing

      Point and click allows everyone to play, while FPS allows some to play.

      It would disappoint me greatly to see this turn out to be another SWG NGE Kinda game that keeps my whole family from playing it.

      Here is the honest problem with that.... the nge was not the most difficult version of star wars galaxies to play. Actually the CU was with the need to macro almost required to compete even in pve combat. The NGE was point and click, especially after auto targeting was in place. The classes had about as much depth as the shallow end of a swimming pool. Crafting was easy as you no longer needed to have the best resources or anything to build server capped equipment. So people assuming that a non point and click game would be liek the nge should hope this is so. Even a 4 year old could play that.

       

      The honest problem is, if the game is rated Teen, it is not meant for the whole family, it is meant for people 13 years or older. If you design it for an entire family, No one gets to "die", try explaining death to a 5 year old. And so in order to avoid boredom you need a dynamic and robust combat system that does nto simpley become who has more hp and who has better gear. While a straight "fps" system would also not accomplish this neither would a straight point click. thats why i think it needs to be an MMORPAG, (Massive multiplayer role playing action game) utilizing a combat system that will allow for the same boss fight to be radically different everytime, and makign the player actually have an impact on the outcome of their characters actions.

       

      It IS meant for the whole family if I decide it's ok for my family to play it. I think you can explain death to a five year old by telling them the truth when they ask. The game is rated, I was warned. All Im saying is, my family can't play SWG anymore, and neither do the rest of the players that quit leaving that a game a barren wasteland. NOT because of violence, because of mechanics. Even a kid in a wheelchair can play point and click. If SGW is anything like that, we won't play it either. IF SGW starts out being FPS they will not have the problem SWG had but I don't think it can fall within the realm of MMORPG it is just another Planetside or Tribes. THATS FINE, Im just saying I wont play it and neither will most of my friends and family. We play these games together (4 CPUs in the house) Generally on friday night as PART of our family night. (Of course most of our toons are lvl 10 or lower LOL) We were all hoping to play this one for a change of pace because we like the show. If its FPS its NOT MMORPG its MMOFPS. Advertise it as such. But until the games release this is all speculation. Im osrry I mentioned SWG. I knew it was wrong when I did it. However, that game IS now fps and it is unplayable. I THINK thats because they took a point & click game and changed it entirely. Its like the game is in perpetual beta. I don't want another SWG, Planetside OR Tribes. I want a good game my family can play together. If SGW is not it, then so be it. We will pray for STO.

       

       

      dude star wars galaxies is far from an "fps" they never put in collision detection or shot placement. SWG has an auto aim and auto attack now, in all honesty it is really no different than playign every other mmorpg. It is gear based and takes no skill. Look at it now, witht the exception of the barren wasteland you described your family could probably have a great time with the new content they put in, the new instances and space content could provide hours of fun especially if you get a gunship.

      As for my reasoning on the game, if you make it to easy and gear based you will lose the same amount of players as if you make it fps, because the stargate IP is not that slow. What i saw in a video though looks to be somewhat like what i was thinking. through use of a cover system and such the action of the show is preserved and it doesn't become a circle strafe fest.

       

      On a side note have you thought about tryign Pirates of the Carribean online, i heard that was a very simple game with a decent IP that your family might like.

       

    • Posted: 3/22/08 1:23 PM
      Stargate Worlds
    • Aiming FPS style? or crappy point and click?
    • well the reason for the rush is its the closest thing these kids get to that kind of combat. Personally i haven't felt a rush from an fps game (that wasn't immersion induced form circumstances like in doom 3 or fear) ever, nor have i ever gotten the jitters from an game, regardless of the nature and that usually leaves me in a better position to command which is usually what i end up doing anyway.  The point is in order to preserve the immersion factor of stargate it can't simply have a point and click wow clone interface. The show and movie was about individual action and so the game should be. The player should feel as though he is acting through his character not simply giving him orders.

       

      PS what branch? USMC here.

    • Posted: 3/22/08 1:56 AM
      Stargate Worlds
    • Aiming FPS style? or crappy point and click?
    • Originally posted by Cpt.Stubbing

      Point and click allows everyone to play, while FPS allows some to play.

      It would disappoint me greatly to see this turn out to be another SWG NGE Kinda game that keeps my whole family from playing it.

      Here is the honest problem with that.... the nge was not the most difficult version of star wars galaxies to play. Actually the CU was with the need to macro almost required to compete even in pve combat. The NGE was point and click, especially after auto targeting was in place. The classes had about as much depth as the shallow end of a swimming pool. Crafting was easy as you no longer needed to have the best resources or anything to build server capped equipment. So people assuming that a non point and click game would be liek the nge should hope this is so. Even a 4 year old could play that.

      The honest problem is, if the game is rated Teen, it is not meant for the whole family, it is meant for people 13 years or older. If you design it for an entire family, No one gets to "die", try explaining death to a 5 year old. And so in order to avoid boredom you need a dynamic and robust combat system that does nto simpley become who has more hp and who has better gear. While a straight "fps" system would also not accomplish this neither would a straight point click. thats why i think it needs to be an MMORPAG, (Massive multiplayer role playing action game) utilizing a combat system that will allow for the same boss fight to be radically different everytime, and makign the player actually have an impact on the outcome of their characters actions.

       

    • Posted: 3/21/08 2:35 AM
      Stargate Worlds
    • Aiming FPS style? or crappy point and click?
    • Personally i think a combat system similar to mass effects would be a perfect fit for stargate. It is d20 at its core (although severely modified) so it maintains the rpg nature of skills of the character determining greater ability. While keeping a combat nature of a shooter/action game allowing for fast combat.

      Honeslty, did o'neil ever miss point blank because he rolled bad?

      Mass effects combat system still had hitpoints and everything else that is common to an rpg, as well as an immersive storyline.

      But if you must do point and click vs aiming SWG's NGE actually had a good system for this (even though at that point the game was bad overall), With manual aim on each successive hit had an increased chance to critical hit with criticals stringing almsot every other hit if you maintained a target on someone. On the other hand if you turned on auto aim, you stood a 5 percent chance to miss with ranged weapons(decreased for kneeling and prone suffered nothing) and a lower critical rate, but you were almost garunteed a hit,

       

      Personally i will not play this game if it does not capture the action of the show. And before someone accuses me of not being an RPG fan... I GM star wars d20 and play PNP rpgs every weekend.

    • Posted: 3/18/08 2:54 AM
      Stargate Worlds

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