| Username | gillvane1 |
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| Joined | March 15, 2005 |
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| Last Visit | October 11, 2008 |
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| Quote | Google "MMORPGMaker" if you want to make your own MMORPG. |
Originally posted by Z3R01
Why does a game need levels?
Did you know in Eve and Ryzom noone has ever gotten to the highest skill level.
I believe Ryzom has 30,000+ skill levels
Why does a game need skill levels? ![]()
It's the same thing basically. You get more powerful. You think changing levels to skills really makes such a huge difference? I don't.
I think about 6 months is good.
I'm having fun playing Warhammer. Games like this are fun. But, I'd like to see some games with no instances, where everyone on your server is in the world, not off in some instance, all the time.
Instances are nice, because they solve a couple of problems.
1. Spawn camping. You are doing a quest, or just want to kill a boss mob with a nice lewt drop, and you get to the bottom of the dungeon and hte boss is camped with players waiting in line to kill it. That's a pain in the arse.
2. PvP even match ups. Sometimes you want to fight an even battle, instead of the zerg deciding the winner. Instances can let players que up for an even fight.
Solutions? Add more dungeons or copies of dungeons, instead of instances. If dungeon number 1 is camped, go to dungeon number 2. This is different from an instance, since anyone can go to any dungeon at any time, just like any other place in the game world. If all players decide to go camp dungeon #2 they can. But, I like this better than instances, where you are cut off from teh game world.
As far as PvP goes, well use terrain and maps to spread out the battlefield, but basically you don't get even match ups, unless they are just an accident. The Zerg may win, and that's just to bad.
Nothing. MMORPGs, just like movies, are expensive and hard to make. Most will be flops, and a few will be good.
Warhammer is fun. More MMORPGs are in the works, and most will be flops, and a couple will be fun.
Originally posted by zymurgeist
I'm going to have to agree with this guy that all MMORPGs are sand boxes to at least some extent.
I also agree with this article. It basically says ALL MMORPGs are sandboxes. Some more, some less, but it's pointless to try and distinguish between non-sandbox and sandbox MMORPGs, since they all have some aspects of being a sandbox when compared to Donkey Kong or Half Life 2.
Sandbox = any game I like, that is not WoW.
If I like "skillz" instead of levels classes, then any game that has this feature is a sandbox.
If I think that the most fun way to level a character, is do an activity over and over and then an ability will increase, rather than spending "skill points" then this is a sandbox.
If I like PvP and taking over territory, then this is a sandbox.
If Iike the ability to change the game world, then this is a sandbox.
Whatever I like, that isn't WoW, I will call a Sandbox game. If I don't like it, then it's not a Sandbox.
For examle look at the post above, which says a "Sandbox" game can't have to many zones. What do zones have to do with a Sandbox? Nothing as far as I can tell, but that's what the poster likes, few zones, so that goes in his definition.
The above poster also includes the ability to change your clothes a lot. Could you have a "sandbox" game where every character looked exactly the same? I don't see why not, but this poster likes character customization, which is a nice feature, so that gets thrown into the "sandbox" definition.
Again, it's just pretty much, whatever I like makes the game a "sandbox" and whatever I don't like makes it not a sandbox.