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Profile: fredrik1
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Usernamefredrik1
Rank: 64/100Rank: 64/100Rank: 64/100Rank: 64/100Rank: 64/100
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RankHard Core Member
JoinedNovember 13, 2003
GenderMale
Age24
LocationTäby, Sweden
Last VisitOctober 13, 2008
Post Count142
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    • CTDs
    • Use the official support forum instead.

      http://forums.battlegroundeurope.com/forumdisplay.php?f=41


      Try reinstalling first though.

    • Posted: 10/13/08 5:51 AM
      World War II Online
    • Talk of a AXIS walkout is TRUE!
    • Just ignoring the fact that the 110C has POSITIVE KD agains ALL tier 0 fighters..

      Bf110c (DE) Hurri I (UK) 1,160 1,043 1.11
      Bf110c (DE) Hawk 75 (FR) 817 818 1.00

      The Axis side gets a single seat figher the 109e1 in the next patch.

      The players that he is talking about were removed because they refused to follow the terms of service of the game, even after being warned.

      Sad to se that the comunity isn't as mature as I once thought.



    • Posted: 10/08/08 4:52 PM
      World War II Online
    • Credit Card stopping me.
    • Sorry but I doupt it will ever happen, the game is not big enough.


      Timecards only make sence when you have like 10 miljon subscribers, noone would sacrifise storespace for timecards for this game, there are far to few playing.

      Seriously, get a creditcard, there is really no reason not too.

      or if you are too young, lend your parents card.

      It's a fun game, but as I said, there is no way you'll ever see timecards in stores, sorry.

    • Posted: 10/03/08 3:12 PM
      World War II Online
    • Wow, I'm glad it was $5.

    • Originally posted by eric_w66
      Did they end up nerfing the sapper?
      If they did, without adding RPAT's in their place, that'll make me stay away from the game forever (or until RPAT's come in tier 0, history be damned, as DOC says himself, selective realism is a bad thing.... is it realistic for a solo tank to camp a spawn point from 1km (engine off, so he can hear better, which wouldn't happen in reality) away with MG's seeing as he's practically unkillable as long as he's awake at the keyboard since he has the veh spawn locked down with his 88 or 75mm? Is that what DOC wants more of?

      The sapper will thankfully lose it's ability to suicide dash it's way to a tank and instantly place satchels killing it. The three second placetime is a long overdue change on a unit which is grossly overpowered right now. In the future it might take some actuall teamwork to take out that tank, instead of as now, joe rambo goes out tank hunting with his four bags of insane ammount of explosives.

      God forbid that the other side can for once use teamwork to cover the tank in question, something that right now is next to impossible...

      Ultimatly the anti-tank guns should stand for the infantry way of dealing with tanks. The sapper allways was supposed to be a last resort option, when it's primarialy use is to hunt down tanks, and tankers have to run from all infantry that happens to come close, then there is something very wrong with the balance between these two units.

    • Posted: 9/18/08 5:03 PM
      World War II Online

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